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[SPOILERS] scooter, pindicator, and Huayna Capac try some fast Zulu cuisine

While I was in Commodore offered to trade world maps again. We got a little more information in the far east, I guess a galley has been exploring coastline out there.

Upcoming stuff...

* Settler out of Sid's Sushi can be whipped in 3t if we choose to. If we don't take IW then I assume this guy is going to be headed for the site in the middle of Atlantis, and will probably want a monument chop to get it going.
(Note: Sid's Sushi does not have a granary. So is whipping the settler even a good option? In 2t that city's borders will expand and we'll be able to work corn, fish, and clam there for 11fh/t, which would finish the settler in 7t)
* Monarchy can be researched in 7turns. We have enough gold to burn for 100% at 6t. Pretty sure this gets us to close enough to Monarchy that we can finish it at break even the next turn.
* IW at break-even (currently) will take 4t. So that would be 11t before we can have both Monarchy & IW. (Taking FG will probably give us enough gold to cut that down a turn or two due to conquest gold.)

So I think the decision depends on what we do at Sid's. If we whip the settler to completion then we should take IW now. If we slow build it, then we should do Monarchy; that way we can revolt to HR right after the settler finishes in Sid's. Either way we should try to whip a second settler out of Culver's when it reaches size 4.


Edit: VERY IMPORTANT
Xenu has not played yet this turn, so we need to move the archer back into Domino's if he advances his galley again. Otherwise he'll find the city undefended after we whip it
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Isn't the oasis site in the middle of the island a better spot than the iron site anyway? I think we should plant it first regardless.
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(February 24th, 2013, 15:28)NobleHelium Wrote: Isn't the oasis site in the middle of the island a better spot than the iron site anyway? I think we should plant it first regardless.

Better than that, but I'm more interested in the jungled pig for IW.

And I want to settle all of them ASAP, preferably within 10 turns
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Yeah ok let's go with IW now and whip the settler ASAP. Now that we have Currency, 3 trade routes in every city makes new coastal cities pure profit right now. Horizontal growth is more crucial than vertical for the moment. Can you log in to swap us to IW?
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Done
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Oh yeah that's true, no GLH bonus for the inland city. The iron site is probably better then.
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(February 24th, 2013, 17:18)NobleHelium Wrote: Oh yeah that's true, no GLH bonus for the inland city. The iron site is probably better then.

I think i would rank them:
Pig
Central
Iron

If we have a work boat straight-away for the iron then i'd put it up another rung. But our next settler and our two northern workers should IMO head for the pig location
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How long do you guys see it taking before you've got your new home up and running with full cities, basic infrastructure, etc.? 25 turns?
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(February 24th, 2013, 21:21)Gazglum Wrote: How long do you guys see it taking before you've got your new home up and running with full cities, basic infrastructure, etc.? 25 turns?

Well, if we're talking about getting granary & lighthouse in every city on Atlantis, i think it may be more likely in the 30s. One reason is we're also going to run into a short term worker shortage as we spam out these settlers and hit IW to chop jungle and hook up metal.
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Actually I think we should swap back to the archer in TGIF (even if Dominos is whipping one). We can't finish the lighthouse without whipping it anyway, so why dump hammers into it and start the decay timer on the archer hammers? Better to keep building the archer and swap to the lighthouse when we can whip (which is probably going to be when we have OR).
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