Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

Create an account  

 
2v2v2v2 team pitboss anyone?

Sounds good to me, plako.

Also, thank you for the voting summary (and thank you to Krill for the previous one).
Reply

Finalized votes for us, for the record:

[quote='SevenSpirits' pid='345738' dateline='1361578849']
GENERAL SETTINGS
Always War
Handicap level Deity
Game Speed Normal
Banned Wonders (MoM, CR, SoL)
Banned War Elephants, Spies, and Nukes
Barbarians On

MAP INSTRUCTIONS
Approx. Map Type Lakesish (with request for at least some PB6-ish islands)
Circumnavigation available Yes
Map wrap Cylinder
Natural land
Mirrored Capitals only
If not mirrored, Fair (okay, fairish...nobody's expecting a unicorn here Plako wink )

TEAM GAME ABUSE PREVENTION CENTER
City gifting First turn only
Can accept trades when one partner has ended turn and the other one hasn't: No.
Can trade GPT (gold per turn) Yes
Can strike (not if it's avoidable with partner's help) (With a side vote of "I need an adult!")

LEADER/CIV ASSIGNMENT
Some sort of snake pick i.e. no leader/civ can exist more than once in the game (Yes)
See starts before pick (Yes)
Allow a team to have 2 copies of a trait (NO)
Tie snake pick order to reverse turn order (Dunnae care)
Snake pick order (4321123443211234)
Bans (India, Inca, Willem)

PITBOSS STUFF
Allow reload requests for bad mistakes? tie
Time limit? No
New random seed on reload, right? Yes

I think "no barbs" is winning, in that case scout starts are fine. Obviously, with barbs, um, warriors please.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
Reply

On a side note, regarding timer....if we do decide to have a time limit, can we at least make sure that there is no time limit (or at least a multi-day one) for the first turn (or two)? It could possibly take a couple days for teams to decide whether to settle in place, or move their settler somewhere else for the first city. It is kind of an important decision that may need to be discussed.
Reply

AW
Difficulty: Tie
Quick
Wonders: discussed later
WE/spies/nukes banned
barbs off

Lakes
No Circumnvigation
Cylindrical
Natural land
Not mirrored, fair land

First turn city gifting

Trades and strikes are a straight tie, probably because I don't think every team fully understands the consequences.

Snakepick
see starts prior to picking
duplicate traits: tie (discussed later)
snake pick in reverse play order
pick order 2*(43211234)
ban Pacal, Inca, India, Willem

Reloads: Seven needs to comment on what he means here, either tie or no reloads.
24 hours per team
random seed matters?
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
Reply

Uh, I'd be careful with combining no duplicate traits with a snakepick. I can see that going very wrong very quickly.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
Reply

One thing to float: Map should probably be set to Huge. This buffs tech costs while making distance maintence a little less punitive.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
Reply

(February 25th, 2013, 13:41)Krill Wrote: Uh, I'd be careful with combining no duplicate traits with a snakepick. I can see that going very wrong very quickly.

No duplicates is only talking within a team. So we're banning a team from having multiple FINs or something. I don't see how this can go wrong in a game where only 8 leaders will be selected - seems fine to me.
Reply

(February 25th, 2013, 13:42)Commodore Wrote: One thing to float: Map should probably be set to Huge. This buffs tech costs while making distance maintence a little less punitive.

Huge is far too big for 8 civs, especially considering it's a lake map that's high on land.
Reply

(February 25th, 2013, 13:42)Commodore Wrote: One thing to float: Map should probably be set to Huge. This buffs tech costs while making distance maintence a little less punitive.

Correction, huge makes distance maintenance MORE punitive. For the record when I voted for immortal /deity I was assuming the map "size" would be typical for 8 players so either standard or large.
Reply

Basically, the team that picks first can end up being able to pick from a pool of around 5 leaders by the time they get their second pick, if you consider PRO (and other traits about as effective as PRO on these settings) as unpickable. Other than FIN, is there really any trait that it really matters if it gets duplicated? And remember that 2 of the FIN leaders are banned anyway.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
Reply



Forum Jump: