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Diplomacy Master Thread- Helping Your Opponents Beat Themselves

Explication is a word in Spanish? I thought Spanish didn't have the -tion ending.
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(February 25th, 2013, 22:59)NobleHelium Wrote: Explication is a word in Spanish? I thought Spanish didn't have the -tion ending.

Should be "explicación."
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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(February 25th, 2013, 22:59)NobleHelium Wrote: Explication is a word in Spanish? I thought Spanish didn't have the -tion ending.

http://www.wordreference.com/es/en/trans...aci%C3%B3n

The verb is explicar.

EDIT: @Mero: yes sorry, didn't see the t instead of a c, also don't know how to do accents on my keyboard.

Kalin
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You also put a t instead of a c
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
Reply

(February 25th, 2013, 23:31)kalin Wrote:
(February 25th, 2013, 22:59)NobleHelium Wrote: Explication is a word in Spanish? I thought Spanish didn't have the -tion ending.

http://www.wordreference.com/es/en/trans...aci%C3%B3n

The verb is explicar.

EDIT: @Mero: yes sorry, don't know how to do accents on my keyboard.

Kalin

If you're using a Windows computer try running charmap.exe from your start menu, that will get you the keycodes for any character.

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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(February 25th, 2013, 22:32)kalin Wrote: Also, fwiw, I had a native speaker read and correct a few spelling errors.

Kalin

Such as what, besides explicación?
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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Sent to Spanish Apolyton:

RB Wrote:Thanks for the explanation! Unfortunately, we are bound to a non-aggression pact with CFC, so we cannot declare war on them. Otherwise it might be fun! Don't worry - we will not tell them of your plans smile. Also, we already have a deal with CFC where we are giving them Spices and Stone. I thought you should know that we agreed on that before you told us of your plans - we are not trying to help them against you! Good luck!

I wrote this message up in our forum before I sent it, and one of my team members volunteered to translate it to Spanish. I figured I might as well include it just in case it's helpful, so here it is. smile

¡Gracias por su explanación! Desafortunadamente, acabamos de firmar un pacto de no agresión con CFC hace dos turnos y no podemos declararles guerra. Si no tuvieramos este pacto, la guerra hubiera sido más divertida. También le queremos informar que parte del acuerdo con CFC es que tenemos que regalarles piedra y especias. No queremos ayudar a CFC contra ustedes, estos regalos estan parte del acuerdo. No se preocupen, no vamos a decir nada a nadie de sus planes. Lo sentimos mucho que no podemos ayudar mas en este momento. ¡Buena suerte en sus aventuras y que disfruten de la fiesta!
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Not a big deal, but one that I made multiple times before you sent that: "explicación," not "explanación." No big deal, but it does not make us look very good. I'm not a huge fan of kalin's revisions in general, but I'm not directly opposed to them. Too late now, I guess.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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Considering how little they have cared about their English grammar and spelling, I really dont think they will mind. lol
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In other news, I've just learned that explication and explicate are words in English.
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