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[SPOILERS] scooter, pindicator, and Huayna Capac try some fast Zulu cuisine

(February 28th, 2013, 13:11)pindicator Wrote: As for best position ... that may be E-NE..... That would give our survivors the option to run away if he attacks and stays in place.

Right, this is what I'm advocating for as well. The other benefit is that tile can reach to the silk island in 1T.
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Crazy idea. What do you guys think about dropping off 2 units on the silk island this turn? We might be able to nail both cities next turn if we think 6 total is enough. Yes I know that sounds sort of crazy with a super archer up there, but we could use the Anglo-Saxon galley that has a cover Impi + CR2 Impi. That might just be enough against a solo super-archer on a flat ground city with 0 culture or fortify bonus...

Is that getting too cute? If it worked, it would save all our galleys. Might need a sim to see if that's even viable.

edit: we could even load up the chariot into Anglo-Saxon EoT for that matter
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Why not? I'm pretty sure 2 cats will be able to soften up FG well enough for 4 axes to succeed. Maybe the impi will get lucky

Edit: domestic request- Agree with granary next at SS? 22h into it this yurn IIRC. And can you post the food in the box for SS when you play the turn?
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Yeah I was going to suggest granary next in SS. It's at a small size with a massive food surplus and it's about to have a big happy cap too. We can do some really effective whipping early to get what we need, and then grow it pretty massive.

The only downside of only dropping 6 is I haven't done the math on if they can get another good unit at end of this turn. They could also whip a warrior I guess and delay us by a turn. But delaying FG by a turn doesn't make eliminating them any slower if the 2 Impis could succeed against their super archer (it would still be faster actually). I'm assuming they'd stack it with CG3 and other assorted promos?
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Figure i'd work out the best way to get the granary built - grow or work the mine -- hense my question about how much food in the box?
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Can we just run a sim with the impis against the presumed super archer (give it maximum promos) and see what results we get? It shouldn't take long to do.
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Sure, but I can't for a few hours.
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As for sims, i would argue those impi aren't going to see any action at FG. We have 2 cats and a CR3 axe plus 3 more units. Unless Commodore somehow gains control of India we aren't going to lose any battles there.
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I'm making a sim right now anyways. I'm assuming they'll take C1 + CG3 on their archer with those 4 promos?
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Ok, quick run through with the archer promoted to C1 + CG3. All of these are the result & odds of the second attack unless otherwise specified:

Quote:1: win on first attack (lol)
2: win (55%)
3: win (99%)
4: win (28%)
5: lose (55%)
6: win (82%)
7: win (82%)
8: win... weirdly. lose first attack with no scratch, win second at 7%

Notes: CR2 Impi and C1 + Cover Impi got identical odds for the first attack. The strength ratios were slightly different, but they're more or less identical in terms of power. I could go on and do another 12 or so to get a better sample size, but I'm seeing enough here that it's obvious that the odds are at least clearly in our favor to win a 2v1. The only way it's dicey is if you do 0-1 hits (so the archer has 2.5Str or above), otherwise it's pretty comfortable odds.

I guess I'll try some sort of drill promotion path next.
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