March 1st, 2013, 21:14
(This post was last modified: June 15th, 2023, 17:21 by pindicator.)
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Took a peek in game.
No new units in FG; that city is going down once we get a chance to play...
What do you think about our workers at Boston Market making a cottage on the tile E of BM?
Or BM can whip a monument
Or better - we can chop into a lighthouse then 1-pop whip that to completion.
DQ can whip it's granary next turn. It'd be whipping off of the silver though, so perhaps we wait on that?
I changed tiles at Sid's Sushi so we're working FIsh & grass hill mine now.
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Not seeing a point in building a monument in BM. Lighthouse sounds good though.
March 2nd, 2013, 10:11
(This post was last modified: July 8th, 2020, 13:58 by scooter.)
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Well I woke up and saw Nakor had already played... I won't be around in a couple hours when Pindicator will be here, so I decided to go ahead and play. Let's do this thing! They still have just the same defenders in the city, so this should be an easy win. First I send in the cats:
cr catapult vs axe: 37% retreat
cr catapult vs archer: 73% loss
As you can imagine, from there it's a romp:
gg axe vs archer: 99% win
axe vs archer: 99% win
The finishing blow:
axe vs axe: 99% win
WHOOOOOO. 56 gold seems like it's a bit on the low end - Pin, does that mess us up at all? Who cares though. Let's seee if we can finish them off:
They apparently took Drill3 + Leadership instead of C1 + CG3, so this will take insanely bad luck for us to lose. We do lose this coinflip, leaving us with:
Deep breath.
And the India Operation is officially a complete success!
March 2nd, 2013, 10:20
(This post was last modified: March 2nd, 2013, 10:21 by scooter.)
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Note - I did not finish the turn yet or do anything domestically. Also, for the first time in literally months we are totally free of any turn split.
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You realize what this means? You're back at the bottom of the score board.
I have to run.
March 2nd, 2013, 10:55
(This post was last modified: March 2nd, 2013, 10:55 by scooter.)
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(March 2nd, 2013, 10:48)novice Wrote: You realize what this means? You're back at the bottom of the score board.
Oh I know, we've decided the rest of our game is a constant race to catch the next guy on the scoreboard before he gets killed . We currently STILL have 0 land points since all our cities have happened in under 20 turns, so I'm hoping when those kick in it will catapult us above Merohoc.
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Yay!!!!!
Well done scooter! I'm going to be busy a lot of today as well but i think the only domestic question is what to do with the workers at Boston Market.
We should celebrate with more settlers - taking FG has opened up a few island spots for us now.
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March 2nd, 2013, 11:36
(This post was last modified: July 8th, 2020, 14:00 by scooter.)
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Alright, I did most of the rest of the turn. I settled Taco Bell:
I didn't rename FG, so that should be done sometime soon. TGIF pops its borders next turn thankfully:
IMO We should give the Clams to Dominos and work the two floodplains villages. Xenu is sniffing around in the north:
Still nervous about him up here. I did not end turn because I left this portion unplayed:
IMO we should definitely chop the forest 1S of BM to get the Lighthouse into 1pop range. Is that ok? If so I'll do it and end turn. Just us, Xenu, and Yuri left to play right now. Here's a look at our cities:
The addition of our 9th and 10th cities puts us even with the likes of Azza and Lewger in total cities, which is kinda cool ignoring our total lack of pop. Also, with India gone - we've got a real happy cap now as we're no longer suffering from all the motherland unhappy.
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(March 2nd, 2013, 11:15)pindicator Wrote: Yay!!!!!
Well done scooter! I'm going to be busy a lot of today as well but i think the only domestic question is what to do with the workers at Boston Market.
We should celebrate with more settlers - taking FG has opened up a few island spots for us now.
Yeah, if you're good with moving onto the 1S forest to chop, I'll do it and end turn. And yep, settler spam is still the order of the day.
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Isn't xenu still at war with two of his neighbors? I don't think he takes a page from our crazy playbook.
Agree we have one worker chop the forest s of BM. The other can head back to DQ's forest to chop/farm that.
I think we whip DQ this turn too. The forest choo can then go towards it's own lighthouse, after which it will be in a far better spot to grow and work the mine.
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