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Intersite Game - Turn Discussion Thread

(March 10th, 2013, 15:38)Fintourist Wrote: Yay for the free experience!

Lew is at 10 XP, so he needs some capable opponents to get any better.
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(March 10th, 2013, 15:43)kjn Wrote:
(March 10th, 2013, 15:38)Fintourist Wrote: Yay for the free experience!

Lew is at 10 XP, so he needs some capable opponents to get any better.

rant for reminding me about this! In that case I suggest that we don't kill it with Lew, but wait for an opportunity to kill the warrior with some other unit. It's not like it's gonna snipe any workers from us since we have the GW rolleye
Finished:
PBEM 45G, PB 13, PB 18, PB 38 & PB 49

Top 3 favorite turns: 
#1, #2, #3
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Turn 112 - 75BC

Our religion keeps on spreading across the map...

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Our scout found two Zulu cities this turn, both of them with names I won't even try to spell here. We now have vision on 4 of their 5 cities; no idea where the last one is located, probably near the capital though. The northern city by the gold has granary, monument, ikhanda, and library, while the southern city has all the same stuff except no library. The Spanish cities are all pretty well developed from what I've seen. Unfortunately, they only have 5 cities. Total. And none of them appear to be over size 5. They are probably the "Rival Worst" in GNP at a grand total of 16.

I'm going to move into the southern city next turn with the south, since it's on a hill and will reveal a lot of tiles, then try to head east from there.

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War chariot mostly_harmless uncovered the city of Astan this turn en route to the CFC/Spanish battlefield. It has a granary and religion inside, nothing else. It's also empty, just like the idiot border city next to us. CFC sure seems pretty trusting, not even a token unit for defense near us. I'm going to move the chariot to the forested plains hill next turn, and then sweep down from there to the presumed battlefield.

CFC finished the Pyramids this turn, as we expected them to do so. They will probably revolt into Representation on their half of the wartime turnset.

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I'm sorry kjn, but I didn't agree with the suggestion to have our Woodsman axeman kill the nearby barb warrior. Yes, we would almost certainly win at 99% odds, but we'd also only get 1 XP from the battle (5 XP -> 6 XP), and then we'd have to sit and heal for a number of turns. I'd rather keep on exploring further west. It's not like this area is near our own borders, and we need to clear out a path for future scouting units.

On the other side of this picture, Brick Brick Brick whipped a worker this turn. The whip overflow and a forest chop will finish Statue of Zeus next turn. Ditchdigger will finish a farm on the one clear grassland river tile next turn as well. There's also a missionary inside Ditchdigger ready to spread religion too.

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Here's some interesting news in the southwest. I killed the barb warrior on the forest with axeman Lew, taking one hit in the process, with the goal of clearing the area out for any future scouting we do near our borders. Apparently we had never moved a unit onto this forest before, because it revealed furs to the southeast and another barb spear. Furs are really nice to have, worth +1 happy immediately and then another +1 happy with a marketplace. We'll have 3 different marketplace resources (ivory, furs, silks), making them even more attractive as a city build.

I'm hesitant to do any dotmapping just yet since we (finally) have our Combat I war chariot moving out to scout, visible on the right side of that picture. A few more turns of poking around and we should have a good idea of what's actually down there. We might also want to move Lew straight south as well, once he finishes healing back to full. Depends on how confident we are in that NAP that we signed with CivPlayers.

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We received a free religious spread into Simple Life at the start of the turn, the same turn that this missionary was going to spread religion into the city. This effectively creates an extra missionary for our team, which I'm assuming we want to send to WPC as part of that email exchange we just had. The first missionary revealed their capital this turn, which has granary, barracks, and totem pole but no library (?!) for some reason.

Here is the question for you readers: we're currently capped at 3 missionaries. One in Ditchdigger ready to spread religion next turn, one in The Covenant, one in WPC territory. We'd like to start another missionary in Tree Huggers this turn for our upcoming 15th city down the road. And we can do this, but only if we gift the current missionary to WPC. Alternately, we can build Wealth for one turn and move the WPC missionary into their capital next turn, getting the extra map info before spreading the faith. What do you value higher, the map info or starting our next missionary a turn sooner? I don't have strong feelings either way right now. Let me know.

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Mansa's Muse continues to plug along towards our upcoming Great Person / Golden Age. Interesting note: our shrine is currently giving us 16 gold/turn from religion. We only have 13 Hindu cities right now, and we can't see any more on the map. There must be 3 other cities somewhere out there with our religion! I bet WPC has one or two of them, which would explain why they were willing to ask for more of our missionaries. Still pretty cool regardless of where they are. This is going to be an awesome city as we keep spreading religion and building the gold multipliers (market, grocer, bank, Wall Street).

Overview / tile micro:
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Not too much crazy going on here, I explained above about the Wealth/missionary situation at Tree Huggers. The Covenant is turning its whip overflow into 56 failgold on Statue of Zeus. The capital will be able to fire its Scientist specialist in two more turns when the plains cottage completes. Starfall and Eastern Dealers will finish their lighthouses shortly and start growing like weeds. Everything is currently on schedule.

We're accumulating gold right now in preparation for a run to Civil Service, planned finishing date eot 116.

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Demos after I whipped Brick By Brick's worker. They look about the same as usual, very good all around.

UniversCiv gained a lot of espionage points between turns, confirming that they whipped a whole bunch of rathuses as expected during their last whipping spree. I have our points on them for the moment to maintain graphs. It might be a good idea to ask UniversCiv for an espionage point spending agreement, since they can outspend us easily if they want. Kjn will have to figure out the rest from the advanced data.

I'll be looking to update the sandbox and push it forward another half dozen turns when I get a chance over the next few days. We have a very health turn pace going on right now.
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In regards to the WPC missionary, I think I'd value scouting the immediate area around their capital over building another missionary 1 turn sooner.
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Yeah, build wealth, start missionary next turn.
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+1 for map info over building the missionary this turn. Do we plan to march the next missionary further into their territory? I see no reason to spread religion to the closest city (Fields of Color) to help it start pushing back cultural control.

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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(March 10th, 2013, 20:28)NobleHelium Wrote: Yeah, build wealth, start missionary next turn.

+1!
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I support map info over missionary 1 turn earlier. Also, I will say it again: scouting with that WC with all the spears we've seen is not worth imo.

Kalin
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I also support scouting for an additional turn with the missionary.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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agreed w/ all, seems to be a consensus here.

I wonder if CFC won't revolt to police state for a bit to push back the zulus? They are spiritual, right?
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