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Intersite Game - Turn Discussion Thread

(March 18th, 2013, 11:39)Lewwyn Wrote: * Lewwyn knows the haps.

But apparently just outed himself as a werewolf.
Completed: SG2-Wonders or Else!; SG3-Monarch Can't Hold Me; WW3-Surviving Wolf; PBEM3-Replacement for Timmy of Khmer; PBEM11-Screwed Up Huayna Capac of Zulu; PBEM19-GES, Roland & Friends (Mansa of Egypt); SG4-Immortality Scares Me
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Yeah, I want to say that your work here in the game is great, Sullla, especially now that several other major contributors (including me) haven't been able to do as much lately.

I also want to say that finding and keeping the right balance between discussion, decision-making, planning, and consensus building is quite hard. As the one in the driver's seat, it's often easy to push things through, but it has also the side effect of making future discussion less likely. I really hope we can continue to find that balance together.
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Striking the right balance is definitely a fine line. I think my larger point is that I would very much like to hear more feedback when we're in the planning stages (stuff in the micro thread for example) as opposed to the execution stage (here in the turn tracking thread). By the time we get here, it's often too late to make big changes, just the kind of little fixes like Seven suggested in our Moai city this turn. There was a fairly sizable planning post last week that attracted virtually no attention, which I thought was kind of odd. Perhaps it simply slipped notice?

Remember that if anyone is ever having trouble finding information, all turn reports are stickied at the top of the forum, and the current micro plan is always edited into the first page of the micro thread.
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Yeah, that's a question that needed to be asked as we first spotted the fur or sheep in the south. (And i didnt ask either, so i am not casting blame, just stating what happened.) We can look into getting the south settled next, unless the northwest rice is more important.
Suffer Game Sicko
Dodo Tier Player
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Note: I am currently unable to log onto the game (I had intended to log in and get some screenshots for dotmapping). The game seems to be up, however.

Not sure what the issue is. Restarting Civ or restarting the computer didn't help.
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Turn rolled, and I'm still unable to log in.

When using the raw IP adress I get a message that the connection attempt timed out, and when I try the caledorn.no-ip.org I get a "Failed to join game atcaledorn.no-ip.org".

Anyone has any clues as to this?
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(March 19th, 2013, 09:10)kjn Wrote: Turn rolled, and I'm still unable to log in.

When using the raw IP adress I get a message that the connection attempt timed out, and when I try the caledorn.no-ip.org I get a "Failed to join game atcaledorn.no-ip.org".

Anyone has any clues as to this?

None here. Maybe post these details over at CFC though? It may just be that calderon needs to restart the hosting though--a lot of the time that seems to resolve a bunch of pitboss issues.
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Did our War Chariot survive?

Just could not wait...
Mwin
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(March 19th, 2013, 11:05)MWIN Wrote: Did our War Chariot survive?

Just could not wait...

According to APTmod, sadly not cry
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Sigh...

kjn, you might have a DNS problem.
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