[SPOILERS] Lurkerloos and map discussion
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All tiles within your culture provide visibility as if a unit was standing on them. So Lewger can see that tile all the time.
I know that, I just didn't notice that LewBig has a landtile in range to get two-tiles vision into water. Actually, it is clearly visible on a screenshot that this tile is defogged but it looks like I preferred not to believe my lying eyes
What you guys think about Zulu team building the Great Wall? I understand that it is really cheap with stone and GSpy points are nice but Zulu are really starving for hammers and a city in which they are building this thing lacks LIGHTHOUSE having 3 seafood tiles and three lake tiles in BFC. I think, lighthouse ASAP would be more useful and actually cheaper than Great Wall there. So, is there any way to justify their decision?
Wether or not its "justifiable" (a thing that is definitely subjective) I can definitely see their reasoning for it - the great wall won't last forever and that site has a) enough good tiles for lighthousable coast/lakes to not be necessary to work and b) the city has plenty of food.
I think its something id do in the circumstances.
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(March 20th, 2013, 03:11)Gavagai Wrote: What you guys think about Zulu team building the Great Wall? I understand that it is really cheap with stone and GSpy points are nice but Zulu are really starving for hammers and a city in which they are building this thing lacks LIGHTHOUSE having 3 seafood tiles and three lake tiles in BFC. I think, lighthouse ASAP would be more useful and actually cheaper than Great Wall there. So, is there any way to justify their decision? I think Zulu are going to be disappointed...again. Com: Zulu: This on the turn Zulu find out they didn't get the low odds GE for the GL, and oh yeah, Com built GL this turn anyway. (March 20th, 2013, 09:52)Commodore Wrote: So to wait nets us a potential free swap, but otherwise, 70% odds on us losing 7 turns of Big B benefits. I'll think a bit more. If Comm's capital is more than 1/7 of his total economy, it's worth a turn regardless. From this turns screenshots, the cap is generating around 1/3 of his beakers. Hammers less clear, but I think the choice is easy. Edit: well wait. .33 of total empire * .5 commerce boost * 7t = 1.1 turns worth of beakers... and subtracting for existing research multipliers... blargh. So I'm wrong, it's not easy. |
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