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Intersite Game - Turn Discussion Thread

Yeah, we should whip a galley or two when we're overflowing into the Globe in Starfall, among the first whips for that purpose.

I think the Germans are the closest to achieving circumnavigation - their early scouting seems to have been very effective, and they have two decently mature coastal cities. At least it's better for them to have it than CivFr, CFC, or Apolyton.
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(March 30th, 2013, 02:58)kjn Wrote: Yeah, we should whip a galley or two when we're overflowing into the Globe in Starfall, among the first whips for that purpose.

I think the Germans are the closest to achieving circumnavigation - their early scouting seems to have been very effective, and they have two decently mature coastal cities. At least it's better for them to have it than CivFr, CFC, or Apolyton.

Does the map support circumnavigation? What are the map dimensions again, and how many land tiles are there? (Visible in score mouseover.)
I have to run.
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2868 land tiles, 84*52 tiles total (4368). So a little more than 34% water.
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the mark needed is 33% water before circumnavigation is possible right?
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Sounds like a bad idea.. our south is resource-poor and not yet fully scouted. I'd much rather focus on claiming the remaining strong land and and getting Lib than the off chance of there being something useful in the fog and getting circumnavigation (can't our existing scouting units skirt around CivFr's lands?)
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Toroidal map, need both vertical and horizontal circumnavs. I'm for it because it denies yet another tool in the dogpile box.
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Turn 120 - 125AD

"Our great civilization has entered a Golden Age!" biggrin

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I don't have a great time of time to type something lengthy at the moment, so this will be more of a picture dump. Sorry about that. Here's the diplo message going back over to WPC. I hope that they will stop pestering us about more missionaries.

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CivFr city founded on this turn, actually after I moved our scout at the very start of the turn roll. It's city #11 for them, three tiles away from the barb city that the Spanish recaptured.

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Still moving to that last CFC city in the south. My observation: they've certainly built a lot of roads in neutral territory down at the south pole. Not sure that was the most efficient use of worker turns.

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More evidence that there's very possibly some islands in the ocean along the polar worldwrap. We will definitely whip out a galley from Starfall when it's in the Globe Theatre whip overflow phase to go check this out.

I made sure to triple whip the settler in The Covenant before pressing the big glowing gold button on our Great Prophet. Then he worked his magic:

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We revolted into Bureaucracy, Caste System, and Pacifism as planned.

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Oh, and we also found our war chariot killing barb axe down in the extreme south. Let's hope we can claim our vegeance next turn. hammer

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Here's one of our missionaries in the north. This one is scheduled to go into German territory, so we might want to send them an email about it. Speak now if you would rather send this to WPC instead, last chance before I move him into German territory at the end of this turn.

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This is the other missionary, which I renamed "Last Available Missionary" so that WPC will finally get the darned message. We'll see what they say back in response. Note also the whipped settler in The Covenant, which will head over to the rice spot along our northwest border.

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Here's the Great Scientist Starvedown in operation. 6 Scientist specialists in both Starfall and Eastern Dealers producing 54 GPP/turn. We'll get two Great Scientists out of this by the end of the Golden Age.

I did not have time to create the tile micro map; will try to do so later.

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Demos are what you would expect for being in a Golden Age. Note that we are throwing away about 25 Food by working all those specialists in Eastern Dealers and Starfall, so we are actually doing significantly better in that category. (We actually get more GNP and more beakers from working tiles instead of Scientists too, sadly. Scientist specialists are not that great without Representation civic.)

We will finish Drama research this turn, and I suggest going for Philosophy tech next. Then, depending on what Apolyton is doing, we can go straight for Paper or grab Metal Casting after that.
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The manufacturing number is filthy.
Completed: SG2-Wonders or Else!; SG3-Monarch Can't Hold Me; WW3-Surviving Wolf; PBEM3-Replacement for Timmy of Khmer; PBEM11-Screwed Up Huayna Capac of Zulu; PBEM19-GES, Roland & Friends (Mansa of Egypt); SG4-Immortality Scares Me
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Yeah, the result of us getting high production out of a large number of low-producing tiles instead of a low number of high-producing ones. If we go on to Philosophy next, our GNP number will be through the roof, too. I can easily see it breaking 700.

Will be interesting to see how much expansion CivFr has managed to do, and if they have any areas they can expand into. They might end up being the big beneficiary of the CFC-Spanish war, in that they can grab land that the Spanish could claim otherwise (of course, the Spanish should have expanded much more than they have in the first place).
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Why should we tech Philosophy before Paper? We gain nothing by teching Philosophy. Paper lets us bulb Education sooner should we want that.
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