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Intersite Game - Turn Discussion Thread

(April 2nd, 2013, 16:05)Sullla Wrote: I'm not at all sure we can hit that eot 130 Liberalism date once we start doing all these whips in the capital.

Novice can correct me if wrong, but the plan should not involve any whips in the capital prior to T130 meaning that we lose only one additional cottage turn before completing Liberalism.
Finished:
PBEM 45G, PB 13, PB 18, PB 38 & PB 49

Top 3 favorite turns: 
#1, #2, #3
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Well, according to that sim screenshot, AO is down to like 13 pop.

I think it's okay to whip off good tiles IF we can guarantee that we can get the Taj. Remember Sulla, as you say, this is a Huge map, more tiles > better individual cities. Taj is an empire wide boost, AO is going to be an decreasingly small component of our empire's economy, so whipping off those otherwise gorgeous grassland cottages isn't that bad. Not to mention we'll be slipping out of Bureaucracy fairly soon.
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AO is now at size 13. I think novice grows it to size 14 while building market, then stagnates it with a settler build and whips it to size 13 on T130. However, as discussed, we should test building something else than settler in order to maximize the food in AO.
Finished:
PBEM 45G, PB 13, PB 18, PB 38 & PB 49

Top 3 favorite turns: 
#1, #2, #3
Reply

Boldly, settlers are 100h. That doesn't mean that it isn't worth doing though.
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(April 2nd, 2013, 16:39)NobleHelium Wrote: Boldly, settlers are 100h. That doesn't mean that it isn't worth doing though.

Gah, quick mode. Anyway, I've said my piece, if anyone else thinks it is worth exploring, they can.
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I just found it funny that you used the normal speed cost of Taj with the quick speed cost of settlers. lol
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(April 2nd, 2013, 16:05)Sullla Wrote: I'm not at all sure we can hit that eot 130 Liberalism date once we start doing all these whips in the capital. It's very tight from my sandbox work when we're working standard tiles and finishing the market in the capital. I'm still not convinced that this is worthwhile. Anyway, feel free to play around with things, but remember that you can't just Worldbuilder in the techs we need. Whipping off a bunch of tiles as in the screenshot posted above is going to make it very tough to land Liberalism.

That needs to be verified of course, but we can catch pretty much any slack by adding some wealth builds in other cities.

In my 16-turn build I did emphasize hammers somewhat in the capital, but I only did one 1-pop whip, on t130, prior to landing Lib. And I only did one 1-pop whip after that. So we're not talking about whipping the capital to the ground by any stretch.

Previewing - I see that this has already been pointed out.

@FinTourist: yeah, we might be able to squeeze in a 16-turn build with a less optimal overflow item than the settler. Or we can simply delay the market and use that. If we're delaying the market I suspect we can do a 15-turn build though using three items. Or maybe the best solution is to use a temple and an aqueduct as our overflow items.

It's not clear-cut though - if we delay the market we lose some gold, but OTOH we could work more cottages and fewer hammer tiles prior to t131 that way. (So just emphasize growth and slowly build the temple up to 79/80, then whip it into the market on t129, and whip the market into TM on t130. Max theoretical overflow from the market is 86 base hammers. 86 + 15x21= 401... We'd need a triple cascade though to get that much overflow.

About marble. Without marble Taj costs 400 base hammers. With marble it costs 255 base hammers. So marble saves us 145 base hammers, or 7 turns, on Taj.
I have to run.
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The straight hammer to hammer comparison is not really fair. We can build a settler anywhere and it can be whipped. We can only build Taj in one city.
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What is our turn estimate on a full exploration of our south? In the tundra down there, how many marble-eligible tiles are there? Obviously if we could plant a crap city on a marble tile that we find down there, that would be ideal. Certainly worth prioritizing scouting down there, as well as having the settler available and worker labor ready in case we do find some (along with trying to get some diplomatically and planning for a non-marble build)
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novice, can you post a save stack or micro outline of your turn by turn actions at the capital? I'm interested in seeing what you're doing, it's just hard for me to grasp your whip suggestions without seeing it in practice. I'm confident that we can find a way to incorporate your ideas into the larger picture of what I've been doing with the rest of the civ. nod
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