I'm trying to translate parts of an Australian study about Teachers and I'm stuck with one sentence I just don't understand. I tried every webpage I know (merridian etc.)
"Expert teachers have deeper representations about teaching and learning."
to give you some context:
"A major attribute of experts is their deep representations about teaching and learning. Experts and
experienced teachers do not differ in the amount of knowledge they have about curriculum matters
or knowledge about teaching strategies. But experts do differ in how they organize and use this
content knowledge. Experts possess knowledge that is more integrated, in that they combine new
subject matter content knowledge with prior knowledge; can relate current lesson content to other
subjects in the curriculum; and make lessons uniquely their own by changing, combining, and
adding to them according to their students’ needs and their own goals."
So what exactly does "representations" in that context mean?
I could translate the explanation pretty well but I have to do it in one sentence kinda.
"Gentlemen. You can't fight in here. This is the War Room!"
- Dr. Strangelove or: How I Learned to Stop Worrying and Love the Bomb
I find it strange that they used the adjective deeper; if I were to use representation that way, which I probably wouldn't, I definitely wouldn't use deeper, since that suggest the more common meaning for representation. Anyway, I think a replacement word could be "contextualization." I don't know if that translates, but I hope that helps.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.
1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.
2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.
3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.
4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
I'm not sure "contextualizations" is what they're trying to say - I think it's meant to have the sense "constructs," "schemas," "frameworks," though I'm not sure any of those words are quite adequate. "Representations" is definitely being used as jargon here and not in its ordinary sense. What language are you translating into?
No, I think it's intentional, but as I said, used as jargon, technical terminology. The sentence "experts do differ in how they organize and use this content knowledge" implies to me "representations" is intended to mean "mental structures by which knowledge is organized." By "deeper" they mean those structures are more sophisticated.
(April 2nd, 2013, 15:52)TheHumanHydra Wrote: No, I think it's intentional, but as I said, used as jargon, technical terminology. The sentence "experts do differ in how they organize and use this content knowledge" implies to me "representations" is intended to mean "mental structures by which knowledge is organized." By "deeper" they mean those structures are more sophisticated.
Agreed
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.
1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.
2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.
3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.
4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
(April 2nd, 2013, 14:56)TheHumanHydra Wrote: I'm not sure "contextualizations" is what they're trying to say - I think it's meant to have the sense "constructs," "schemas," "frameworks," though I'm not sure any of those words are quite adequate. "Representations" is definitely being used as jargon here and not in its ordinary sense. What language are you translating into?
German
(April 2nd, 2013, 15:52)TheHumanHydra Wrote: No, I think it's intentional, but as I said, used as jargon, technical terminology. The sentence "experts do differ in how they organize and use this content knowledge" implies to me "representations" is intended to mean "mental structures by which knowledge is organized." By "deeper" they mean those structures are more sophisticated.
That is what it means, thanks a lot!
"Gentlemen. You can't fight in here. This is the War Room!"
- Dr. Strangelove or: How I Learned to Stop Worrying and Love the Bomb