Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

Create an account  

 
Intersite Game - Turn Discussion Thread

(April 14th, 2013, 17:25)kjn Wrote: @sooooo It's Eastern Dealers that's the future NE location, not Forbidden Fruit. If we ditch one of the theatres in the east, I think it makes sense to build the one in ED, and skip the FF one (or simply use it as a hammer dump).

Forbidden Fruit currently works plenty of low-value tiles (coast), and could use overflow to finish its library and then channel it on to the NE. It also borders to the CFC's stupid city plant, and having more specialist slots in the NE city can't be a bad thing.

...
Reply

(April 14th, 2013, 17:48)NobleHelium Wrote:
(April 14th, 2013, 17:25)kjn Wrote: @sooooo It's Eastern Dealers that's the future NE location, not Forbidden Fruit. If we ditch one of the theatres in the east, I think it makes sense to build the one in ED, and skip the FF one (or simply use it as a hammer dump).

Forbidden Fruit currently works plenty of low-value tiles (coast), and could use overflow to finish its library and then channel it on to the NE. It also borders to the CFC's stupid city plant, and having more specialist slots in the NE city can't be a bad thing.

...

One again proving that once you try to correct a basic error in a post, you will end making another basic error (or the same) in your own…

Anyway, my take on it: whip the theatre in Eastern Dealers; the theatre in Forbidden Fruit is of lower priority and can slowbuilt.
Furthermore, I consider that forum views should be fluid in width
Reply

(April 14th, 2013, 18:25)kjn Wrote: Anyway, my take on it: whip the theatre in Eastern Dealers; the theatre in Forbidden Fruit is of lower priority and can slowbuilt.

I don't understand - what's the point of the FF theater at all, if it's not needed for globe?
Reply

Well, that I dislike having half-finished builds in my cities? And because I expect we will get dyes from WPC later on (one way or another).
Furthermore, I consider that forum views should be fluid in width
Reply

http://en.wikipedia.org/wiki/Sunk_costs
If you know what I mean.
Reply

(April 14th, 2013, 19:39)zakalwe Wrote: http://en.wikipedia.org/wiki/Sunk_costs

Yeah, the evaluation that we need to make is this: Is a theater in FF worth the amount of hammers that we need to finish it? Basically, think of us as being Creative in just this one city (or having a different percent bonus, idk what percent we've already built since I haven't paid attention to micro in this game in probably 20 turns); would we build a theater in that case?

The consensus so far seems to be "no."
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
Reply

Well it's worthless right now, it can provide a 1 happy with dyes at some unspecified point in the future, and the already-invested hammers will keep for 50 turns and only then start to decay. Seems obvious that we don't want to finish it - at least yet - if we don't have to.
Reply

Here's the picture of Forbidden Fruit for the curious:

[Image: ISDG-756s.jpg]

The plan was to whip the theatre here next turn, whipping off of the immature grassland cottage, then overflow into a Hindu missionary for one of our new cities. Having looked at this again... I still think that's as good of a plan as any of the offered alternatives. It's definitely true that we don't have a great need for a theatre here, the build was mostly for Globe Theatre purposes. That said, the theatre is not totally wasted: we should eventually have dyes for +1 happiness, and extra culture does help out a bit in the desert area to the southeast. There's also the issue of sunken costs as others have mentioned. We've completed half of a theatre's production value, and it does nothing for us sitting there in queue. Personally I would rather just go ahead and finish the theatre as planned rather than have 28/150 production into a market or whatever.

Since the theatre does let us get started on Globe Theatre a turn sooner, and Forbidden Fruit's build order has already been set up with the assumption that we'll be finishing the theatre here (whip -> missionary -> market), I'm of a mind to leave things the way that they are. If we end up with one extra theatre as a result of the German team's aggressive plant, then oh well. Not the end of the world.

This is one of those cases where I think the decision is minor enough that it ends up coming down to personal preference, and my preference is to keep things the same because it does end up saving me a fair amount of work.
Follow Sullla: Website | YouTube | Livestream | Twitter | Discord
Reply

(April 15th, 2013, 05:00)Sullla Wrote: This is one of those cases where I think the decision is minor enough that it ends up coming down to personal preference, and my preference is to keep things the same because it does end up saving me a fair amount of work.

I personally think that unless someone else is willing to step up and take on some of the micro and sandboxing duties for the whole empire, this type of decision has to be deferred to the person who is doing the work. JMHO.
Completed: SG2-Wonders or Else!; SG3-Monarch Can't Hold Me; WW3-Surviving Wolf; PBEM3-Replacement for Timmy of Khmer; PBEM11-Screwed Up Huayna Capac of Zulu; PBEM19-GES, Roland & Friends (Mansa of Egypt); SG4-Immortality Scares Me
Reply

Why is Eastern Dealers building a Theatre though? Can't it just keep building its library? Growing onto unimproved tiles is acceptable there too since it's our future National Epic city and we'll want the population for specialists.
I have to run.
Reply



Forum Jump: