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Intersite Game - Turn Discussion Thread

(April 19th, 2013, 12:42)Dp101 Wrote: Why are they putting us further ahead with a worker gift?

We are only doing them a favor by chopping a jungle because they don't have IW.
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(April 19th, 2013, 12:39)scooter Wrote: They made it sound like they were going to be stretching themselves to get it to us by T130 as requested in the deal, and it's T128 now right? Nice to get it a couple turns early. Though I would almost prefer T130 as that would mean they can't cancel prior to T140.

i wouldnt worry about that, they need the happies too much.
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(April 19th, 2013, 12:43)Fintourist Wrote:
(April 19th, 2013, 12:42)Dp101 Wrote: Why are they putting us further ahead with a worker gift?

We are only doing them a favor by chopping a jungle because they don't have IW.

Oh, I thought that they were trying to prolong their life span by sucking up to the big kids.
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Hmm, did they hook up the source earlier than they said, or do they have a second source hidden somewhere in the fog?
We don't stop playing because we grow old; we grow old because we stop playing. - George Bernard Shaw
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Even if it was hidden in the fog, it would have showed up on the resource screen had they hooked it. Also, this map is balanced, there's no way they have access to two of them.
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We have access to two stone. wink Of course, we have a lot more territory.
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(April 19th, 2013, 12:43)Bigger Wrote:
(April 19th, 2013, 12:39)scooter Wrote: They made it sound like they were going to be stretching themselves to get it to us by T130 as requested in the deal, and it's T128 now right? Nice to get it a couple turns early. Though I would almost prefer T130 as that would mean they can't cancel prior to T140.

i wouldnt worry about that, they need the happies too much.

They will be unlikely to cancel early on us, I think. As someone said previously (Seven? I'm not digging through the thread to find out), a short-term happy cap increase is of very little value, so they'll want to keep that deal going as long as possible. Even if they had all their cities at the happy cap and tiles improved for all of the extra population for the 10-15 turns of the deal, it's still a terrible trade for them. I seriously doubt they meet either of those conditions, so the trade is correspondingly worse. They'll want to find a way to make the trade permanent. Hopefully this can drag out long enough so that there is at some point a severe diplomatic misunderstanding sufficient to give us casus belli for a war dec. hammer
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On the other hand, our main competitors will be lobbying the Germans to stop giving us marble, and they'll probably offer alternative happies as well...

that's what we would do, right?
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We tend to power game and meta game and review every other possible other angle, too. I don't think everyone puts in the same level of effort we do, so maybe a few teams will try to get them to stop trading with us. But I doubt much more than that.

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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Perfect. We name them oath breakers when they cut off the trade and kill them for our honor.
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