Personally, I feel a bit sorry for the germans. What did they do to deserve our planned attack?
Surprise! Turns out I'm a girl!
Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore |
Intersite Game - Turn Discussion Thread
|
Personally, I feel a bit sorry for the germans. What did they do to deserve our planned attack?
Surprise! Turns out I'm a girl!
(April 19th, 2013, 17:15)Dp101 Wrote: Personally, I feel a bit sorry for the germans. What did they do to deserve our planned attack? Since I'm guessing you haven't been around for the full game, here is the list of motives: 1) They have consistently refused to end turn. I believe this has gotten slightly better as of late, but at one point we played something like 9-10 turns in the span of a month. The thinking is that removing them from the game should result in a game that runs smoother and quicker. This was a MAJOR issue at one point in the game, and it's continued to be a minor issue. 2) They're an easy target to hit. Just about every other team in the game has grown to dislike the German team because of #1, to the point where people were subtly suggesting dogpiles in the IT thread (which was proooobably a little over the line). We will make no enemies by declaring war on them - if anything we will gain slight favor with other teams by doing so. 3) Easy target - they are woefully behind technologically. 4) They have land that we would like to possess.
Their sloppy play made themselves a very easy target, right on our border. It's nothing personal really, just sound strategy on our part.
We don't stop playing because we grow old; we grow old because we stop playing. - George Bernard Shaw
I agree with moogle. In my mind at least the whole story about them not ending turn was super annoying but not grounds for us to attack them really. I'd say we'll attack them because... we can and it makes sense from the game perspective.
Kalin
It's almost like the most consistently strong strategy in these kind of FFA games is to start off next to a below-average team and take their land the moment you have a tech advantage!
(April 19th, 2013, 17:15)Dp101 Wrote: Personally, I feel a bit sorry for the germans. What did they do to deserve our planned attack?Personally I don't think we have any excuse at all to attack them other than them playing badly enough/unluckily enough that they're a good target, but I don't think it matters (and for that matter a NAP only works if both parties feel that trust from other teams is important to their strategy). Expecting "honorable" opponents is simply a recipe to be devoured by the team that wants to win the most. For me at least Imperio's outrage after being attacked in the poly game was one of the more amusing moments of the game. In any case if it's that big a deal to you then create your own game with different rules.
There is nothing dishonorable about attacking someone. There is war in the game. People attack. People lose. Stuff happens.
Civilization IV: 21 (Bismarck of Mali), 29 (Mao Zedong of Babylon), 38 (Isabella of China), 45 (Victoria of Sumeria), PB12 (Darius of Sumeria), 56 (Hammurabi of Sumeria), PB16 (Bismarck of Mali), 78 (Augustus of Byzantium), PB56 (Willem of China)
Hearthstone: ArenaDrafts Profile No longer playing Hearthstone.
I was not saying that it was dishonourable, I was just wondering. Thanks for the explaination.
Surprise! Turns out I'm a girl!
(April 19th, 2013, 17:30)Nicolae Carpathia Wrote: It's almost like the most consistently strong strategy in these kind of FFA games is to start off next to a below-average team and take their land the moment you have a tech advantage! Is it? From what I've read of past games here, the winning civ is more often one that just peacefully develops as long as possible. For example Sulla in PB2 and LP in PB4. (April 19th, 2013, 13:56)Boldly Going Nowhere Wrote: Hopefully this can drag out long enough so that there is at some point a severe diplomatic misunderstanding sufficient to give us casus belli for a war dec. Actually, I think we already have a pretty good excuse to go to war: their aggressive settling! It runs something like this: We would have been happy to keep expanding peacefully like we've been doing, but the Germans would not stop settling right in our faces. A little while ago, they planted a city on our borders with absolutely no resources, and their most recent city misses a Cow just so that it can be the minimum three tiles from our own. Meanwhile, we've never strayed from settling agreements with both CivPlayers to the west and CFC to the east. I'm sure you understand why we felt we had to take action. Apparently, the Germans' aggressive settling prompted their earlier war with WPC, so naturally they've come to our defense this time. I have no idea whether diplomacy will mean anything once we start mass-drafting, and I expect everyone will assume we're just playing to win, but the talking point is there for us to use. |