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The Dark arts - C&D Master Thread

maces are slow, and knights would be better, of course. but combined with cats and against a technologically inferior opponent they are incredibly efficient.
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Some C&D notes for T131.

WPC had a 20-point score increase, one known pop increase (in Fields of Colour), a small increase in power, and should receive some land points this turn. I note down a very tentative Aesthetics for them, but an ancient tech is also very possible (Sailing, Polytheism, or Meditation).

The Spanish had a power increase this turn (per the APTMod graph), and with a score increase of 10 and no visible new pop points, I note down a tentative Archery for them.

I think Apolyton received the Great Merchant born this turn. The only other known team with Currency for some time is CFC, who haven't build any markets yet (unless they ran lots of merchants while in caste), and where we have visibility on all their cities.

The Germans had a 17-point score increase and growth in two cities (Worms and Wien). The APTmod graph shows a considerable power increase for the Germans, and with the short time since their last tech I note them down for Iron Working. I checked for evidence of Moai statues, but couldn't find any. I should go back later on and try to check their score and pop increases, since I think the current projected tech path (Math on T129, IW T131) for them isn't that plausible. A land tile count for them could be worthwhile.

CivFr and CivPlayers received only minor score increases, and no known pop growths.

CFC grew two cities (Lana and Abhi) and received 29 score. The rest, 24, was due to researching Nationalism.

Univers overtook CFC in population this turn, and probably reached 98 pop this turn from F8 calculations and due to needing more pop than CFC. They have quite a bit of surplus score (7 to be exact) according to my notes, which either is due to cultural battles for land, or they didn't build the Moai statues on T120 and have another tech instead.
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(April 28th, 2013, 07:39)kjn Wrote: I think Apolyton received the Great Merchant born this turn. The only other known team with Currency for some time is CFC, who haven't build any markets yet (unless they ran lots of merchants while in caste), and where we have visibility on all their cities.

Is it possible that the Great Merchant belongs to CivFr and was born in their Temple of Artemis city? I'm not sure how many GP they've birthed, but if they stacked that Wonder with the Great Library, it could come pretty quickly. That seems more likely than supposing that Apolyton hired lots of Market Merchants, since Library Scientists are so much more accessible.
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Possible, though the merchant would be at low odds then. We also know of at least one market in Apolyton land, and they're PHI.
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kjn, what's your best guess for where CFC will attempt to build Taj Mahal?
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(April 28th, 2013, 09:10)sooooo Wrote: kjn, what's your best guess for where CFC will attempt to build Taj Mahal?

Based on the tundra forest being chopped at 4th ring to the capital, I have a hard time believing it's anywhere else.

They need 255 base hammers in 7 turns. 17*7 + 24 from the tundra = 143. With minimal overflow into Taj, they should be able to whip Taj on T137 in the capital for 6-7 pop - I really hope that wonder doesn't come down to a coin flip.
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They would whip on T138, you mean. Which is the current turn that we're due to complete the wonder.

Fourth ring does not give 24h however. Third ring gives 24h.
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(April 28th, 2013, 14:33)NobleHelium Wrote: They would whip on T138, you mean. Which is the current turn that we're due to complete the wonder.

Fourth ring does not give 24h however. Third ring gives 24h.

I suck at thinking today. 16h @ 4th ring, right?
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I'm not sure...we should make sure to get the normal speed value too.
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Note that the production from the current turn is not taken into account when the necessary population for whip is calculated.

So two 4th-ring forest chops bring 32 base hammers?
Production from T131 to T136 brings 6*17 = 102 base hammers.
That leaves still 255-134 = 121 base hammers for whip.
121/15 = 8.1

Assuming CFC had less than 16 raw hammers worth of overflow they need to grow their cap to size 16 in 6 turns while being in full production mode and then whip it down to size 8 to get a coin flip chance for finishing Taj EOT137.

Seems unlikely, but it would be nice if someone could next turn calculate how many hammers CFC has in Indira. I would bet my money on novice's micro plans in this case lol

EDIT: Remembered out ETA wrong, T137 will be reached by chopping that deer-forest.

EDIT2: Damn I'm happy that we got the marble from Germans!
Finished:
PBEM 45G, PB 13, PB 18, PB 38 & PB 49

Top 3 favorite turns: 
#1, #2, #3
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