Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

Create an account  

 
Intersite Game - Turn Discussion Thread

Nah, I'm pretty sure that normal desert can't be farmed and won't take irrigation.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
Reply

Deserts can't be farmed this game.

I'm down with some production swapping cheese. And come on now, production tracking is hardly cheese, especially when we've been doing it ourselves.
Reply

(May 2nd, 2013, 21:17)Lewwyn Wrote: LOL WTF. This is a competitive game. PB7 was supposed to be more casual. Completely different parameters. Game the timer, be sneaky, be shifty, do whatever it takes to win this game.

Everybody needs to chill out.

If this is the comparison people think I'm making then I'm not making my point well
I'm also not sure where the "replace Sullla" wagon came from; that's not what I was suggesting either. rolleye

I'm just dropping it at this point - if it happens again I'll point it out.

Back to the game: Crossing my fingers for CFC complacency!
Suffer Game Sicko
Dodo Tier Player
Reply

Ah, yeah I couldn't remember with flood plains being farmable ... It's not often one has any use for improving such an aweful tile lol
Reply

We should be sure to be building Taj with something queued up behind it in at least some city this turn, even if CFC whips it. If we are randomly selected to resolve production before CFC, we will get failgold at a great conversion rate. If they go first, Taj will be removed from our queue and hammers will be put into the next item in line.
Reply

(May 2nd, 2013, 22:57)pindicator Wrote: Back to the game: Crossing my fingers for CFC complacency!
This x9000. If we actually somehow do pull this off I'm going to be laughing for days, and man I'll be looking forward to reading CFC's forum after the game. lol
Reply

10 to 1 they get to laugh at us instead.
Reply

(May 2nd, 2013, 22:16)Cornflakes Wrote:
Quote:We are going to need to chop out a theatre here after the granary, because this spot badly needs 100 culture for third ring borders. There is no other way to bring over irrigation from French Riviera's wheat tile, and this city will need grassland farms for food.

Desert can be farmed, right? If so you could, in theory, get irrigation to the new city at just the 2nd ring borders via two desert farms. Is two essentially wasted desert farms more efficient than building a theater and working an artist or two? I'm not deep enough into micro work to weigh these.

the only improvements that can built on a pure desert tile are roads and forts :/
Please don't go. The drones need you. They look up to you.
Reply

Seven, you're sure the Taj is still the normal 50% whip penalty and not higher like the later wonders, right?
Reply

(May 2nd, 2013, 22:57)pindicator Wrote:
(May 2nd, 2013, 21:17)Lewwyn Wrote: LOL WTF. This is a competitive game. PB7 was supposed to be more casual. Completely different parameters. Game the timer, be sneaky, be shifty, do whatever it takes to win this game.

Everybody needs to chill out.

If this is the comparison people think I'm making then I'm not making my point well
I'm also not sure where the "replace Sullla" wagon came from; that's not what I was suggesting either. rolleye

I'm just dropping it at this point - if it happens again I'll point it out.

Back to the game: Crossing my fingers for CFC complacency!

I don't see who suggested replacing Sullla besides Sullla himself. I certainly didn't intend to meant that.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
Reply



Forum Jump: