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Intersite Game - Turn Discussion Thread

If we wait until after we get Machinery to revolt, I'm pretty sure we'll be able to draft during the anarchy turn. That lets us start the draft counter decrementation a turn earlier.

Finally figured out what your post was saying. You're saying we would get Machinery t135 if we go 90% research this turn and revolt on t136 if we stay in Bureaucracy. That lets us draft t136. So we should do this.
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Care to test that?
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Just tested it (using worldbuilder) - we can't draft during the turn of anarchy when we enter Nationhood.
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Revolt ASAP, not racing for anything right now so no reason not to.
Surprise! Turns out I'm a girl!
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I'm turning in for the night soon. I'll wait to take any action until tomorrow morning, but unless I hear otherwise, I plan to revolt us into Nationhood civic and then end our turn. As mentioned, it's a good time to revolt with a settler in transition.
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Well, no one responded, so I guess that everyone is on board with the plan. We're now in Nationhood civic.

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New turn to appear some time later today.
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I think we need to start planning to get some defenses against espionage attacks coming from CFC. There's probably not that much to be done right now, but that should be a goal to keep in mind.
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Turn 135 - 500AD

I'm going to put this into two posts. First, the usual one looking at the overview of our civ, and then a second one looking more closely at our cities.

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Here's the barb city that Apolyton was asking us about. They're waiting for it to grow to size 2 to capture it, as it's guarded only by warriors. I can see why they didn't want us to attack and raze it, it would be fairly trivial to do so. But staying on good terms with their team is much more valuable than burning a size 1 barb city. Apolyton also has a settler south of the corn resource, and I expect them to found a city there next turn. They moved it right next to our chariot unprotected; a lot of teams have been awful trusting of these NAPs. I'll admit I was slightly tempted, but didn't do anything that we would regret.

I denied the CFC marble trade when it popped up without responding. That was followed by the in-game map trade with UniversCiv (which we asked for diplomatically). Here is an overview of the territory:

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I may go through and subject this to more rigorous analysis later, but for now the main pattern is granary, library, and rathaus in each city. They have a lot of those rathauses, and I can't fault them for it given their Organized trait and civ pick. UniversCiv has 15 cities and room for about 5 more between the north coast and their southern jungle. They did well for themselves in the landgrab, mostly at the expense of WPC. We now have extremely good map coverage of the northern hemisphere, and really every part of them map except CivFr and CivPlayers territory. Don't trade any more maps unless we get an offer from one of these teams. We have all the vision we're likely to need, barring the world map from one of the two missing teams.

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Here is CFC's newest city, which they have not renamed yet. It finally claims that pig resource which they had left abandoned for ages on end. Note that CFC now also has Iron Working tech, as their workers have begun mining the iron resource. I think they just discovered that tech this turn or last turn.

CFC only has one other city on the southern ocean right now, far off in the east. They have a lot of cities one tile off of this body of water. If we would ever get into a naval race down the road, we'll have a significant advantage in controlling these sea lanes.

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Nothing too terribly noteworthy down here in the polar ocean this turn. We'll pick up the war chariot and ferry it over to the southern island next turn, and then grab the other war chariot in CFC territory and ferry it down here as well. The next dozen or so turns should be plenty to explore the islands in this region and pick out the best city locations.

Our cities all look exactly the same as last turn because we spent the turn revolting into Anarchy. Outside of moving the workers, there was nothing to change in terms of tile management. We'll get to the cities in the next post. Here's the overview:

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We needed 100% science to finish Machinery tech in 2t. Running 90% science had us coming up just short, and we want some extra leeway anyway for when we whip/draft some population away. You could say that we're on a little bit of a forge emphasis here. smile

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Demographics; remember that three competing teams (CivFr, CFC, Germans) are all currently in Golden Ages. I'm pretty happy with the numbers given that fact.

UniversCiv keeps running espionage points against us, and the turn of Anarchy has put us further behind in that battle. Would you guys rather have me run espionage points against UniversCiv or CivFr? We can probably keep graphs with one but not both. Note that if we stop spending with UniversCiv as we've been doing, we will quickly fall impossibly far behind them, just as we are with Apolyton and CivPlayers.

On to the cities next.
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(May 6th, 2013, 08:50)Ichabod Wrote: I think we need to start planning to get some defenses against espionage attacks coming from CFC. There's probably not that much to be done right now, but that should be a goal to keep in mind.

Build a few spies to station in cities/strategic resources. Keep a counter-espionage mission active. Nationhood will help with EP production too. But, I don't think they're going to be trying a whole lot right now, not with their guilty conscience over the handling of the Taj/marble issue.

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While CFC is paramount in our thoughts, and remain our chief competition locally in-game, what are their perceived options for expansion/growth in the next 25-30 turns? Will they renew the war against the Spanish, or cast their eyes to the north to WPC?




This is the most recent screen I could find (searching very briefly) that shows CFC's expansion prospects. There remains a belt of jungle, but I can't determine what resources if any are to be had there. They also have some ice ball expansion possibilities in the south. Can we get some pictures of CFC's border lands? I'd like to get an idea of when they would be most likely to strike out in an offensive war. When T175 rolls around, I seriously doubt they'll see us as the best opportunity for expansion.

EDIT: Boldly, I resized your picture because it was extremely large. - Sullla
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Quote:We now have extremely good map coverage of the northern hemisphere

Does this map have hemispheres? Hemitorus, is that a thing? crazyeye

Quote:, and really every part of them map except CivFr and CivPlayers territory. Don't trade any more maps unless we get an offer from one of these teams. We have all the vision we're likely to need, barring the world map from one of the two missing teams.

Remember, it's also as good to trade with someone else who has traded with or scouted CivFr/CivPlayers. Keep our ears open for that.
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