For completeness, it's also how LAM knows they are on deck!
RBP10 IT and Tech Issues Thread
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7 Up, yours!
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out.
I noticed that while we have a rule against accepting or canceling trades when one of you has ended turn and the other hasn't, we don't have an equivalent prohibition of unit gifting. I suggest we add the following rule:
No gifting units to a player that has ended turn. (Without this rule, players could circumvent some unit costs by gifting units near their border back and forth.) Please vote! (May 8th, 2013, 21:00)SevenSpirits Wrote: I noticed that while we have a rule against accepting or canceling trades when one of you has ended turn and the other hasn't, we don't have an equivalent prohibition of unit gifting. I suggest we add the following rule: I guess there's no reason not to vote for it, but I'd be more concerned about gifting units to restore movement points (if that's an issue in team games). Oh, and 4H is up.
Nope, units don't gain extra moves that way.
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out.
Movement points are refreshed at the start of player turn. All players on the same team start their turn at the same time in this case.
Civilization IV: 21 (Bismarck of Mali), 29 (Mao Zedong of Babylon), 38 (Isabella of China), 45 (Victoria of Sumeria), PB12 (Darius of Sumeria), 56 (Hammurabi of Sumeria), PB16 (Bismarck of Mali), 78 (Augustus of Byzantium), PB56 (Willem of China)
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