I think that's a grassland incense next to a river.
Another map script, this one's not mirrored: Torusland
|
(May 16th, 2013, 02:30)Sareln Wrote: Yeah, the forested corn was so unusual as to draw my eye before even seeing that the settler had landed on a rice! That's an interesting idea for a similarly land-based script that doesn't wrap. One non-trivial thing to worry about is how far to place the repelling stations off the edge of the map. Too close to the map and the players will kind of bunch up in the middle, and too far, and players will gravitate toward the edges. The trick is that the right distance is dependent on the map dimensions and the number of players, and I don't think it scales quite linearly with number of players because the arrangements for small numbers of players on a given map shape are going to be distinctive. If you go for something like a pangaea or other kind of map style that puts water at the edges of the world, then you also add in the issue of the real map border being variable, but some coastal starts being OK as long as you can expand in several directions.... I really think the best way to balance people on a map like that is going to be along the lines of novice's map balancer tool, basically paying attention to which players are going to control which bits of territory, and adjusting players to be closer to the center of "their" territory while still of course placing some value on keeping away from opponents.
Interesting map. I wonder if you could alter some variables to make it work as something other than a pangaea type map though? Also, it takes a while to finish making a map, compared to most normal map scripts.
As an aside...unless it was a job as paid job as a developer, you guys would be wasted on Firaxis. (May 16th, 2013, 15:01)Krill Wrote: Interesting map. I wonder if you could alter some variables to make it work as something other than a pangaea type map though? Also, it takes a while to finish making a map, compared to most normal map scripts. What kind of map did you have in mind? Playing around with the water placement is fun, so I'd be happy to give something specific a try. The longer map generation time is the start location stuff, by the way. The whole (probably overkill) 1000 iterations thing. Since it's not made for the mass single-player audience, I didn't worry about speed at all.
Just wondering if it's possible to use this method to generate maps like those seen in PB5 and PB8: mainly stringy continents and islands. I think it's probably possible if the water %age were increased but I think a lot of the time the map might end up with tones of 1 tile islands and stringy 15 islands rather than proper continents.
Having said all that, if we ever wanted to give a 30 player PB game a try I think this is the perfect mapscript. Just might take a while to find the map to play on (May 16th, 2013, 15:16)Krill Wrote: Just wondering if it's possible to use this method to generate maps like those seen in PB5 and PB8: mainly stringy continents and islands. I think it's probably possible if the water %age were increased but I think a lot of the time the map might end up with tones of 1 tile islands and stringy 15 islands rather than proper continents. OK, I'm working on it. Since my personal preferences go towards a map with more land (e.g. waterways, inland seas, or inland oceans options on this map), it would be really helpful to hear what aspects of a more water-heavy map like pb5 or pb8 you prefer, so I can focus on including those.
This is my first try:
Looks good, but I doubt that the resource under settler is very unlikely if we've got it first time each.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
(May 17th, 2013, 00:35)Qgqqqqq Wrote: This is my first try: I wouldn't yet make that assumption, though it is a little interesting. Two samples is not a trend. (also, I imagine that Seven has generated quite a few more maps than the one that he chose to show)
Merovech's Mapmaking Guidelines:
Yeah since had a bunch without...
Loving this map Seven
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
|