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2 Rooms and a Boom: Main Thread [GAME OVER: Red Wins!]

Why were the dealers offering full reveals to their own team at all? Having too much fun?
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(May 16th, 2013, 19:24)Gazglum Wrote: Why were the dealers offering full reveals to their own team at all? Having too much fun?

I was too eager at the beggining. After I realized the potential danger I stopped doing it. Afterwards, when I knew Uber was the President, I started doing it again to pretend I was the president. That's why I offered a full reveal with Jkaen (though he didn't take it, making my bluff bad).
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(May 16th, 2013, 19:24)Gazglum Wrote: Why were the dealers offering full reveals to their own team at all? Having too much fun?

Basically. If I'd been thinking, I'd have given Bigger time to swap with Merovech, and then based on his reaction either accept it or let him pull back the full reveal - he'd have immediately revoked the full reveal with me if I'd been patient.

Also, Lewwyn was the spy, so he showed up as "red" when we color-revealed first.
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You should at least like post who was on which team.
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I don't think the dealers were that powerful because there were so many reveals.
Another option would be giving a significant portion minor restrictions (cannot color/full/private/public reveals, a couple of PM ing roles etc.) - basically with the objective of making the game more secretive and interesting.
Why did people think I was the bomber? After I full revealed with a lot of people day 1 too....
Sorry everyone I (inadvertently) betrayed or offended.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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(May 16th, 2013, 20:01)NobleHelium Wrote: You should at least like post who was on which team.

Qgqqqqq - Red Team
Selrahc - "Blue" Spy (Wins with Red)
uberfish- Red Bomber
Jowy - Blue Team
Azza - Red Team
Jkaen - Red Engineer
Merovech - Red Team
Amelia - Blue Team
Mattimeo - Red Fugitive
Scooter - Blue Team
Lewwyn- "Red" Spy (wins with Blue)
Rowain - Grey Rival
Gazglum - Blue President
Pindicator - Grey Survivor
tasunke - Blue Fugitive
Cyneheard - Blue Dealer
Bigger - Blue Doctor
Ichabod - Red Dealer

And, yes, I knew all of that before Day 5 (really, once Gazglum and Uberfish officially outed themselves, when we were 90-95% sure anyway) - it wasn't like secrets were well kept at all.
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(May 16th, 2013, 20:06)Qgqqqqq Wrote: Why did people think I was the bomber? After I full revealed with a lot of people day 1 too....
Sorry everyone I (inadvertently) betrayed or offended.

I couldn't rule it out, and on day 2 you only had a Private Reveal to Mattimeo, and color-reveals with Lewwyn and Mattimeo: I could only confirm "Red."
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I thought that I played the first half of day 1 well, grabbing a bunch of information, including three blue power roles, partially causing Lewwyn to full reveal with Cyneheard, and convincing lots of people that I was blue (and even more people that Azza was blue) My very carefully built world collapsed after that, however, as once I went to sleep, Matt and Jkean decided to "confirm" that Lewwyn was the spy instead of waiting a little bit for me to wake up, leading to the cluster**** that was the second half of Round One in the Barracks. Obviously, they thought that I was blue and wouldn't tell them, but I honestly thought that it was pretty obvious that I was red, especially when one paid attention to my interactions with Cyneheard. After watching my team blow all their roles into the public (literally, Azza was the only day 1 barracks Red to not do so, and his two coreveals actually were very well done to allow me to make it look (to Bigger, at least) that he had a power role) I started to pay less attention.

I spent a small amount of time trying to "recover" my previous position as the man with the most information, but there was so much revealing going on that I diaagrred wih that I pretty much checked out after that first night. It worked out fine in the end, though, so maybe I was the one playing the game wrong.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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(May 16th, 2013, 17:08)Rowain Wrote: Thanks BRick for running it despite your health problems smile. Get well soon


(May 16th, 2013, 16:56)uberfish Wrote: I guess the final result isn't unfair, as red team did a better job of negotiating with greys than blue did.

Yes absolutly. It was far easier to talk and work with red than it was with blue. Had I not tried to give the last day at least a bit of meaning I would have chosen reds to win (= I would have sent a blue away on D4 and myself on Day 5)

IMO the ones that can really play are the Greys but the game helds little for blues and reds. One only has to look at the postcounts to see how the interest in this game twindled after D2. There were just little todo except vote for the grey and try to convince him to side with you.

this is dumb. you were pro-red from day 1, you never tried to work with the blues when I was in the room.
Please don't go. The drones need you. They look up to you.
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Yeah, from second half of day 1 I clammed up. as I realised just how much of our team was publicly known and that I was the only other control room that could be bomber (after uber).
Fortunately there was never too much re examining in day 2 control, so people left me open as a possibility for a while.
Still big fail day 1, though I think most people did.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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