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PBEM on Sevens new mapscript

(May 21st, 2013, 16:31)Krill Wrote: Just to confirm with Seven, you mean reroll the map, not the leaders/civ or playing order?

Oh right, that question too. Um, can I let Ichabod decide that too? lol

My thinking generally is that if we need to make a decision and we are biased, the default action should be to rerandomize after making the decision. That would include turn order too since that differentiates our positions, but I suppose it doesn't need to include the leaders/civs. (Although I can't say I'm a fan of the set.)

On the other hand, I don't care much about it in this case.
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I have a suggestion about the starts: how about we do scouts-start-on-a-different-tile-than-the-settler, like in a standard single player game? Then we'll all start with a few more tiles revealed, in a natural way.

The script has this as an option, but the technical aspects are a bit more complicated. The issue is it only works for human players, so it's not an option if we are creating a single player map first and then editing in scouts for everyone and loading it as a PBEM scenario. So here's what Brick would need to do: instead of placing the scout on the settler's tile, choose a random land tile in the BFC of the settler, excluding the settler tile itself, mountains, and tiles on a separate landmass. Put the scout there instead. This would exactly mimic BTS's unit placement.
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Rerolling and filtering leaders will require much more time than rerolling a map with the existing leader set.
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(May 21st, 2013, 16:54)SevenSpirits Wrote: I have a suggestion about the starts: how about we do scouts-start-on-a-different-tile-than-the-settler, like in a standard single player game? Then we'll all start with a few more tiles revealed, in a natural way.

The script has this as an option, but the technical aspects are a bit more complicated. The issue is it only works for human players, so it's not an option if we are creating a single player map first and then editing in scouts for everyone and loading it as a PBEM scenario. So here's what Brick would need to do: instead of placing the scout on the settler's tile, choose a random land tile in the BFC of the settler, excluding the settler tile itself, mountains, and tiles on a separate landmass. Put the scout there instead. This would exactly mimic BTS's unit placement.

I'm OK with a randomization of where the scout starts.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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We seem to have new screenshots, yay!

Would you lurkers mind posting the first map here, so we can see what we missed out on?
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Sure, I'll post it this evening. Yaay for pogress!
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Thank you! I'm really grateful for the work you and other lurkers put into the first map, Ceiliazul. It's great how easily one can get a high-quality game setup provided by lurkers on this site.

And of course, thanks Brick for the second map. smile
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Quote:And of course, thanks Brick for the second map. smile

Welcome. smile Just as ready as you all are to get the show on the road. Turn and pick order is the same, so Krill is up.
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(May 21st, 2013, 16:40)Kyan Wrote: All I want to do is play.

I vote for whatever option makes that happen fastest. This whole episode has been bizarre.

+1
fnord
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Thanks everyone.
Krill will you be sticking with your pick?
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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