I was going to do a nice long post about how to choose which leader/civ I want, but really it boils down to this:
Fishing is mandatory, so there are only 5 leaders available: Asoka, Nappy, de Gaulle, Justinian and JC.
Hunting and Myst are worth little in this start, can't get religion, no camp resources, no need for AH early and Agri necessary anyway. So JC and Justinian have to be better due to leader traits. SPI is decent, but I value ORG similar to IMP (V Asoka) but Asoka has Agri so is a safer choice for the start, so Justinian is out. JC I kinda want to play, but I think is just slightly worse due to Hunting v Mining or Agri, though I think he is playable. I'd be aiming for a single worker then settler via double slave.
So I really think the choice comes down to:
de Gaulle is the odd one out: if I were picking later on I'd be seriously tempted if I were sure I could land Henge (BW+wb first to slaved worker eot T12, mine and research Agri, then hook rice), but I'm not sure how safe it is. And I've done it before in PBEM2 so I pass on this option.
Napoleon is another choice, same starting techs, but the UB is a blank, UU can be very useful but I think any warfare on quickspeed is a bad idea so whilst good for posturing, I don't want to bluff someone into rushing me. But the issue with starting with Mining is that BW comes out to fast to hook up the rice immediately after, so there is a third option of growing to size 3 first to delay the worker slightly, and get a warrior out for safety. But all of this is just a bit off compared to what I think is going to be my real choice.
Asoka comes in with the perfect techs, Fishing and Agri. I can settle 4 of the settler and get a work boat out after growing to size 2, and then either make a worker with food to finish eot T13, or grow to size 3, and slave it out eot T14 and be up a few hammers with a warrior 1 turn from completion (and behind 1 worker turn). I'm up beakers from the more expensive starting techs, save a turn revolting to slavery, and even have solid late game UU and UB to help me if I drag the game out that long. Because the start is pretty fast, I'm fairly happy taking this combination as first pick and daring the other players to try and win the game early, force a concession. One other point is I have my eye on the GLH. Obviously, ORG is not as good as IND for saving hammers on it, but it's still pretty good. There are 5 forests, of which only 2 I want to chop early on. So this is going to be my pick.
Fishing is mandatory, so there are only 5 leaders available: Asoka, Nappy, de Gaulle, Justinian and JC.
Hunting and Myst are worth little in this start, can't get religion, no camp resources, no need for AH early and Agri necessary anyway. So JC and Justinian have to be better due to leader traits. SPI is decent, but I value ORG similar to IMP (V Asoka) but Asoka has Agri so is a safer choice for the start, so Justinian is out. JC I kinda want to play, but I think is just slightly worse due to Hunting v Mining or Agri, though I think he is playable. I'd be aiming for a single worker then settler via double slave.
So I really think the choice comes down to:
- Asoka (Org, Spi) of Netherlands (Agriculture, Fishing)
- Napoleon (Cha, Org) of Rome (Fishing, Mining)
- Charles de Gaulle (Ind, Cha) of England (Fishing, Mining)
- Julius Caesar (Imp, Org) of Viking (Hunting, Fishing)
- Justinian (Spi, Imp) of Spain (Fishing, Mysticism)
de Gaulle is the odd one out: if I were picking later on I'd be seriously tempted if I were sure I could land Henge (BW+wb first to slaved worker eot T12, mine and research Agri, then hook rice), but I'm not sure how safe it is. And I've done it before in PBEM2 so I pass on this option.
Napoleon is another choice, same starting techs, but the UB is a blank, UU can be very useful but I think any warfare on quickspeed is a bad idea so whilst good for posturing, I don't want to bluff someone into rushing me. But the issue with starting with Mining is that BW comes out to fast to hook up the rice immediately after, so there is a third option of growing to size 3 first to delay the worker slightly, and get a warrior out for safety. But all of this is just a bit off compared to what I think is going to be my real choice.
Asoka comes in with the perfect techs, Fishing and Agri. I can settle 4 of the settler and get a work boat out after growing to size 2, and then either make a worker with food to finish eot T13, or grow to size 3, and slave it out eot T14 and be up a few hammers with a warrior 1 turn from completion (and behind 1 worker turn). I'm up beakers from the more expensive starting techs, save a turn revolting to slavery, and even have solid late game UU and UB to help me if I drag the game out that long. Because the start is pretty fast, I'm fairly happy taking this combination as first pick and daring the other players to try and win the game early, force a concession. One other point is I have my eye on the GLH. Obviously, ORG is not as good as IND for saving hammers on it, but it's still pretty good. There are 5 forests, of which only 2 I want to chop early on. So this is going to be my pick.