(June 3rd, 2013, 20:12)pindicator Wrote: Hey, how about I just email Commodore and tell him what's bothering me? I mean, we've all been here for years together, it's not like we all instantly turned into assholes. So I sent him an email a few hours ago and he responded, and I learned a few things:
1) He is writing what sounds like a very entertaining story to go along with his game
2) I'm an idiot for not thinking of emailing him a quick "Hey, did you know this is a bit upsetting?" note on Saturday
Hopefully we can now return to the desperate struggle of the Zulu without further incident
I think this is very sensible; I'm glad you could clear things up.
I killed the last privateer at a favorable exchange, only a galleon lost. There's lots of ways Commodore can spot our stack next turn, but we have to have some kind of luck go our way
...right?
I can also bring in another half a dozen units on the stray galleons up north, if we want to. I would have filled up the main stack but I'm honestly scared that Commodore is coming in with his own wave in the south and we're going to be hard pressed to defend that as it is
1) happy you eased the tension
2)Commodore is on of the best 5 reporters at RB, no matter how you feel about his gameplay. (Another one is on this team.)
3) (It's not Nobs)
4) That's a nice stack there in the Southern wastes. For a team playing with house money since money was invented, what a way to go!
(June 4th, 2013, 00:31)Ceiliazul Wrote: 1) happy you eased the tension
2)Commodore is on of the best 5 reporters at RB, no matter how you feel about his gameplay. (Another one is on this team.)
3) (It's not Nobs)
4) That's a nice stack there in the Southern wastes. For a team playing with house money since money was invented, what a way to go!
What's left on defense?
I'd pretty much like to second every part of this post.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.
1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.
2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.
3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.
4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
(June 4th, 2013, 00:31)Ceiliazul Wrote: 1) happy you eased the tension
2)Commodore is on of the best 5 reporters at RB, no matter how you feel about his gameplay. (Another one is on this team.)
3) (It's not Nobs)
4) That's a nice stack there in the Southern wastes. For a team playing with house money since money was invented, what a way to go!
What's left on defense?
1) Yeah, easing the tension was really a bit of a moment for me. I just got too worked up too fast and completely missed the obvious solution of emailing him over it. I believe that deserves these smileys as well:
2) Scooter is pretty awesome, I agree
3) ???
4) Well, we gave up on building infrastructure like 50 turns ago. Around the time when it became painfully obvious that we were going to be attacked 1. Xenu (although that's debatable in hindsight) 2. Slowcheetah and 3. Commodore. So all those hammers other teams have put into universities, observatories, courthouses, markets, and grocers... those have all been military for us. And badly needed military at that.
Not much is left on defense. I couldn't take everything, as much as I wanted to. But we have 5 muskets, 6 pikemen, and 5 catapults guarding the south. A round of knights will finish within 2 turns, so that will be another half dozen knights. If he comes with a serious stack we're probably in trouble.
(June 3rd, 2013, 20:12)pindicator Wrote: Hey, how about I just email Commodore and tell him what's bothering me? I mean, we've all been here for years together, it's not like we all instantly turned into assholes. So I sent him an email a few hours ago and he responded, and I learned a few things:
1) He is writing what sounds like a very entertaining story to go along with his game
2) I'm an idiot for not thinking of emailing him a quick "Hey, did you know this is a bit upsetting?" note on Saturday
Hopefully we can now return to the desperate struggle of the Zulu without further incident