scooter, you got a little over-excited. Commodore hadn't ended turn when you put up those pics. He just ended turn 20 min ago.
Here's where we're at:
He deleted all the surviving knights and the GG mace, and loaded up all the 1-movers into galleons. Now he's going to try to fork Sid's & KFC. But we know exactly what's on those boats now: there are 9 muskets, 6 elephants, 2 macemen, and 2 catapults that can't attack off boats.
Here's the thing that kills me. He won almost every battle at the end. Why didn't he stop attacking when he realized he would be short of attackers?
Anyway, we can cover both cities from amphibious attacks easy. We have 31 knights. He isn't going to boat us with 15 knights in each city.
But this also gives us an opportunity. To do something.... a little crazy.
Okay, so Commodore has Galleons headed back already, probably to pick up fresh rifles. When those rifles come it's largely game over. And I don't feel like holding on by spamming frigates to try to intercept his rifles coming across the bay.
Anyway, I think we move like this:
We can get 8 frigates and all 12 galleons onto that tile. That's about even to what he has, actually. If he moves south to go after Culver's then we have a decision - we can keep playing defense.
Or we can run west and try to raze a city or two. Go out with a bang rather than a slow whimper.
(June 12th, 2013, 16:02)Krill Wrote: You know, you are 131 posts from the largest CIV game thread on the forum.
Didn't mean to ignore this - we got talking about this briefly by chat - this blew me away. Sure our thread gets a little spammy from time to time, although personally I think the Great Fast Food Debates were suuuuuuper crucial . Anyway, it got me curious about screenshots. I have over 700 I've posted in my PB8 dropbox folder alone, and Pindicator has around 300 of his own. So at some point very recently we crossed the 1K screenshot plateau as well. That's just short of .5 screenshots per post, which I like to think is pretty solid content-wise since 1,000 of the posts came from somebody other than pindicator or myself (mostly one-sentence Noble posts, hah). Crazy game.
Really curious to see how Commodore reacts to the boats. I think he just backs away slowly. Either way, this is definitely the most flexible move we can make.
(June 12th, 2013, 16:02)Krill Wrote: You know, you are 131 posts from the largest CIV game thread on the forum.
Didn't mean to ignore this - we got talking about this briefly by chat - this blew me away. Sure our thread gets a little spammy from time to time, although personally I think the Great Fast Food Debates were suuuuuuper crucial . Anyway, it got me curious about screenshots. I have over 700 I've posted in my PB8 dropbox folder alone, and Pindicator has around 300 of his own. So at some point very recently we crossed the 1K screenshot plateau as well. That's just short of .5 screenshots per post, which I like to think is pretty solid content-wise since 1,000 of the posts came from somebody other than pindicator or myself (mostly one-sentence Noble posts, hah). Crazy game.
You've also recently become just the third person to reach 9,000 posts on RB, so congrats on that.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.
1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.
2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.
3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.
4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.