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New Civilization 5 Expansion - Brave New World

(June 13th, 2013, 10:56)Jowy Wrote: If the expansion was "only balance changes, no new civs, no new gameplay elements etc." the same people would be complaining that Firaxis are just ripping people off with the expansion because there's not enough new content.

And it'd be nice if they worked on some patches to take care of this instead of trying to brand it as an expansion.
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Quote:Venice. How many of those complaining are even playing the game regularly? Maybe Venice will not be competitive in multi-player, but Doviello are not competitive in FFH multi-player as well except in maps specifically tailored to them. In this case there is no point in complaining, because nobody forces you to play them. Do you even play single-player Civ V? Nobody is forcing you to play Venice there as well. If you don't like the gimmick of this civ, why are you complaining about them? What about people that like to play OCC and appreciate a civ specifically made for them? I dislike Keelyn in FFH because I simply cannot stand moving hundreds of puppets and summons around every turn but nobody forces me to play as them. Civ 4 included the option to play a One City Challenge. To alter the quote of Sulla, "did the makers of Civ4 understand the idea behind this series at all?" This is ONE civilization that might make your preferred play style impossible, but the reaction to that is insane.

OCC is a variant. FFH is a mod. Comparing either of them to the base game can only be fairly done with the caveat of what they are. Venice OTOH is a real civ included in the base game. Not directly comparable.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Well I found other AI cheat on Civ Frantics. It turns out the AI can change its build and directly transfer the hammers--including wonders. This means the AI can wonder cascade Civ3 style if it wants to. However, the game prevents this by having the "failure-gold" mechanic before the AI can change production. It's still nasty cheat though... What I would want in Civ6 is that you can change you build at any time (excluding wonders).
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@ MJW, so the AI cannot wonder cascade but it can always be building buildings until it decides it needs a unit?
Blog | EitB | PF2 | PBEM 37 | PBEM 45G | RBDG1
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(June 19th, 2013, 01:00)Sareln Wrote: @ MJW, so the AI cannot wonder cascade but it can always be building buildings until it decides it needs a unit?

Yes. It does not systemically abuse this though. But if you declare and kill half its army it will switch everything into units.
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So the AI can build a building and switch it to a wonder if it discovers the tech.
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(June 19th, 2013, 02:08)Rowain Wrote: So the AI can build a building and switch it to a wonder if it discovers the tech.

No wonder they had an achievement for losing wonders to the AI ...
Blog | EitB | PF2 | PBEM 37 | PBEM 45G | RBDG1
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It seems the developers are trying to fix the SP games:

"Can only make lump sum gold trades if you have a Declaration of Friendship with the other civilization."
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(June 18th, 2013, 23:41)MJW (ya that one) Wrote: Well I found other AI cheat on Civ Frantics. It turns out the AI can change its build and directly transfer the hammers--including wonders. This means the AI can wonder cascade Civ3 style if it wants to. However, the game prevents this by having the "failure-gold" mechanic before the AI can change production. It's still nasty cheat though... What I would want in Civ6 is that you can change you build at any time (excluding wonders).

this isn't like civ3, its like Alpha centauri. you could switch hammers from one thing to another at any time (wonders, military, whatever) - although there was a penalty for hammers past the first 10 (and you had no choice, so you couldnt have partial hammers into one thing and put it on hold for a bit).

its pretty easy to exploit, to be honest. the civ4 system is better.
Please don't go. The drones need you. They look up to you.
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(June 19th, 2013, 17:52)Bigger Wrote:
(June 18th, 2013, 23:41)MJW (ya that one) Wrote: Well I found other AI cheat on Civ Frantics. It turns out the AI can change its build and directly transfer the hammers--including wonders. This means the AI can wonder cascade Civ3 style if it wants to. However, the game prevents this by having the "failure-gold" mechanic before the AI can change production. It's still nasty cheat though... What I would want in Civ6 is that you can change you build at any time (excluding wonders).

this isn't like civ3, its like Alpha centauri. you could switch hammers from one thing to another at any time (wonders, military, whatever) - although there was a penalty for hammers past the first 10 (and you had no choice, so you couldnt have partial hammers into one thing and put it on hold for a bit).

its pretty easy to exploit, to be honest. the civ4 system is better.

How was it easy to exploit? (Civ3 allowed you to change at anytime but there was no overflow)
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