Turn 149
Hydra didn't accept my kind offer of peace - in fact it looks like he's upset about something... A couple of rifles and some catapults? Hum, maybe there are more units on the hill north of the gems? That would let them join up on one of the three grass tiles east of the rice and head towards Barnet or Matlock.
There is still a chance that this is a feint and he's really coming from the north, so I'm going to sacrifice Aidy Boothroyd to find out... Ah, crap.
I count 34 rifles, 2 muskets, 5 maces, 1 cavalry, 2 knights, 4 cats and 2 trebuchets in the main stack - with another cav in Aquanauts and the two rifles and 8 cats in the other stack that is one impressive army! With that size of force he must be going after Barnet, I'd guess using this path. If he goes after Matlock instead he's welcome to it, it'll give me more time to get defenses in place.
I can hit the stack on t150 with 9 cats and a few grenadiers, then on t151 with another 10 cats and a bunch of other units. I think however that it'll be better to wait until t152 and hit the stack with all the cats and a lot of grenadiers from inside barnet itself. If I hold back some promotions the units can then promo-heal and defend. I have 25 cats and 15 grenadiers and a bunch of maces that can upgrade for 83 gold a time, I'll keep building grenadiers (with a few rifles for defense) and I'll store them somewhere out of sight.
My main worry is that he'll have cavalry catching the stack up which the grenadiers won't get odds on - guess I'll just have to hope he doesn't have too many and that the cats will do enough damage to them to let the grenadiers hit some rifles...
So the dreams I had of getting Oxford are going on hold - it's all military in every city for the next few turns. I should have gone to Police State two turns ago! Next turn I could start researching Nationalism, but I think that money will be more useful for upgrading maces to grenadiers right now. If I bee-line Infantry it's 6 techs and maybe 15 or 20 turns. I think Steel for Cannons might be more useful after (or before) Nationalism. BTW the food surplus on Halifax is just ridiculous - I should have used that as the National Epic city, not Nuneaton.
Here is that spike in Hydra's power. He only got 76,000 soldiers this turn, which is almost exactly five cavalry. Crumbs.
The last action of the turn is to delete Aidy Boothroyd, who has given his life for the greater glory of the Indian Empire. It wasn't worth it was it Aidy?
Hydra didn't accept my kind offer of peace - in fact it looks like he's upset about something... A couple of rifles and some catapults? Hum, maybe there are more units on the hill north of the gems? That would let them join up on one of the three grass tiles east of the rice and head towards Barnet or Matlock.
There is still a chance that this is a feint and he's really coming from the north, so I'm going to sacrifice Aidy Boothroyd to find out... Ah, crap.
I count 34 rifles, 2 muskets, 5 maces, 1 cavalry, 2 knights, 4 cats and 2 trebuchets in the main stack - with another cav in Aquanauts and the two rifles and 8 cats in the other stack that is one impressive army! With that size of force he must be going after Barnet, I'd guess using this path. If he goes after Matlock instead he's welcome to it, it'll give me more time to get defenses in place.
I can hit the stack on t150 with 9 cats and a few grenadiers, then on t151 with another 10 cats and a bunch of other units. I think however that it'll be better to wait until t152 and hit the stack with all the cats and a lot of grenadiers from inside barnet itself. If I hold back some promotions the units can then promo-heal and defend. I have 25 cats and 15 grenadiers and a bunch of maces that can upgrade for 83 gold a time, I'll keep building grenadiers (with a few rifles for defense) and I'll store them somewhere out of sight.
My main worry is that he'll have cavalry catching the stack up which the grenadiers won't get odds on - guess I'll just have to hope he doesn't have too many and that the cats will do enough damage to them to let the grenadiers hit some rifles...
So the dreams I had of getting Oxford are going on hold - it's all military in every city for the next few turns. I should have gone to Police State two turns ago! Next turn I could start researching Nationalism, but I think that money will be more useful for upgrading maces to grenadiers right now. If I bee-line Infantry it's 6 techs and maybe 15 or 20 turns. I think Steel for Cannons might be more useful after (or before) Nationalism. BTW the food surplus on Halifax is just ridiculous - I should have used that as the National Epic city, not Nuneaton.
Here is that spike in Hydra's power. He only got 76,000 soldiers this turn, which is almost exactly five cavalry. Crumbs.
The last action of the turn is to delete Aidy Boothroyd, who has given his life for the greater glory of the Indian Empire. It wasn't worth it was it Aidy?
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld