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Sorry, I changed my password half way through the turn (I really shouldn't use my forum login for this game) this version should work. Password Harry
https://dl.dropbox.com/s/rjiw1nh2o8a9xw5...dSwordSave
By the way I think THH doesn't have a password set (I know he didn't about 70 turns ago) so you can probably play his turn after mine and see if you really did dig me out. Please check with him if its okay before you do though.
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
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Well...you have some terrible promotions on your units.
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Any in particular?
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
June 15th, 2013, 14:47
(This post was last modified: June 15th, 2013, 14:47 by NobleHelium.)
Posts: 13,214
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CG on the crossbows, and uh Charge on a maceman...
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(June 15th, 2013, 14:47)NobleHelium Wrote: Charge on a maceman...
Guilty - can't even remember why I did that but I was cursing it this morning!
(June 15th, 2013, 14:47)NobleHelium Wrote: CG on the crossbows
They used to be defenders for a flatlands city - what would you give them?
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
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I'd have to see the specifics, but unless you're really desperate I would have given them combat promotions. Crossbows are more often used as attackers than defenders, and when defending it's generally against units that they would likely win against anyway.
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I think it was when I'd just taken Forest Green back - I wasn't particularly desperate, but I also wasn't planning on using them outside of cities. Will bare that in mind in future.
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
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The reason your cats didn't hit 6 units every time is that whenever one of THH's catapults was chosen as a collateral target, you lost a hit since catapults are immune to collateral damage. So having lots of units that are immune to collateral damage in a stack will help protect the other units in the stack from collateral damage.
I have to run.
June 16th, 2013, 12:41
(This post was last modified: June 16th, 2013, 12:41 by Old Harry.)
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Yeah, I discovered that when Azza attacked me a little while ago, that wasn't my question. When they were fighting the cavs in this pic:
They were getting hits in far less often than the cavalry did. Which in just the first four I'd put down to random chance, but every one of my 26 cats got fewer hits in than the cav that killed it - I thought that strength didn't affect the frequency of hits and I can't find anything about first strikes for cavalry defending...
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
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Strength affects the hit probability I'll go and search you the link.
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