(June 23rd, 2013, 21:38)spacetyrantxenu Wrote: But don't worry, if Earth needs saving someone will come up with a horribly contrived plot mechanism that will save us all.
Dues ex Sunrise089
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.
1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.
2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.
3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.
4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
Reloaded to sisu's last login, ~18:00 left on the timer.
RBP12 needed a reload, which crashed, and took down everything else.
Until the server can be replaced I'd ask everyone to please be very judicious in your requests for reloads. The RBP12 reload was because a [previously requested reload wasn't reacted to in time and therefore the turn rolled. Stuff like that is preventable, and on the current hardware there's a cost in terms of my time and the other players' games every time something needs to be messed with on the server.
It was actually not a hardware outage (yay?). Get this: a car crashed into a utility pole, which carried a fibre line. All Atlantic Broadband service for DE and MD was out.
The outage seems to be over now, so things should be back up now with no reload needed.
If the timer is getting low you may want to pause until anyone who was kept from playing by the outage has a chance to do so.