Turn 155 - 900AD
This will be a bit of a short recap, since we've gone over many of the issues in this thread previously over the past five days (!) that this turn lasted.
This was the central German front at the start of the turn. The Germans still don't have much more than skeleton garrisons in these cities. We're in excellent position to capture Webringen and Weil der Stadt next turn. As for Wismar:
These are the borders of the city once the German capital falls. We moved three workers (and two covering maces) onto the white dot desert hill tile two north of Speed Racer. Next turn, we plan to capture Webringen with a heavy emphasis from our drafted maces, and then send the knights (stationed in a position to fork Webringen and Weil) over to the east via this path. Wismar can then be hit on T157, and should be pretty lightly defended.
Here was the northwest front at the start of the turn. Wazleben was still defended by a single quechua, and we had 78% odds to kill it with our war chariot (and a further 71% odds to kill it with our injured knight if the war chariot would lose). Fortunately, the war chariot did its job, and did it flawlessly, winning without taking a single hit:
We picked up a decent amount of capture gold. Wanzleben was razed because the location would have been swamped with Apolyton culture and impossible to defend; here's a picture of what that would have looked like:
The Apolyton borders have been drawn in green. That is not a position that we want to defend. Our plan is to put a replacement city two tiles south, on the red dot indicated above.
And this is how the settler is getting there. We swapped Frozen Jungle this turn, it will be whipped T156, move across roads T157, and found a new city T158. We're reasonably confident that we'll get to this spot before CivPlayers or Apolyton can poach the location. Apolyton would almost certainly need to have a settler already in the area to beat us, which is rather unlikely.
This is the current view of the area. Apolyton's borders should expand to fill in the hole in their culture next turn. Our replacement city will be on the tile east of the sheep. Let's hope that Apolyton doesn't try to get aggressive up here.
This is the current view of the central front. We should be able to capture both Webringen and Weil der Stadt next turn without too much trouble. Our stack of 11 catapults will actually get to do something for the first time in the entire war. We've also nearly managed to get through the German cities located on hills; that's been a real pain in the neck. Thankfully their cities in the north and east are mostly on flat ground.
Overview of German cities, and their cultural borders, for future reference.
WPC and the German team have had the expected bloodbath up here, with a lot of units traded on both sides. It's a shame that they didn't manage to kill off a few more units, but WPC did essentially wipe out the axe and catapult reserves of the German team. We were left with the chance to attack a crippled German elephant with our war chariot at 90% odds... which we then lost. At least this bad dice roll didn't hit us at a critical moment. WPC supposedly has another dozen units piling over the border next turn, so we'll see what happens. I'm dubious that WPC will manage to capture even this one city, I guess we'll see. They are pretty amazingly incompetent at all of this.
Our economy is still limping along towards Printing Press at minimum science rate. At least the capture gold took us from making ~150 gold this turn and took that up over 200 gold. We've captured enough cities that courthouses have now become more economically efficient than markets in most cities. As bad as things look now, the combination of finishing Printing Press, ending the German war, bringing the captured cities online so they can contribute economically (instead of having the current size 1 cash sinkholes), and a healthy dose of courthouse whips should salvage things in time. We're looking to come out of this war with about 35 cities under our control, while most other teams have about 18-20. I will happily take a temporary poor economy in return for a huge lategame edge. We'll also run some Wealth builds for a while when this war end. It will work out OK.
We should have the all-important Turn 156 come back around to us sometime on Sunday. I should be able to play and stream the turn sometime that day, hard to say what time until we get closer to it. Then I'll be leaving on Monday (July 1) for two weeks of vacation; scooter has been kind enough to volunteer to hold down the fort while I'm away. Hopefully we will be into the mop-up stage of the war and can focus on rebuilding our shattered economy back into top shape.
Livestream for this current turn (not that interesting): http://www.twitch.tv/rbciv/b/423158772
This will be a bit of a short recap, since we've gone over many of the issues in this thread previously over the past five days (!) that this turn lasted.
This was the central German front at the start of the turn. The Germans still don't have much more than skeleton garrisons in these cities. We're in excellent position to capture Webringen and Weil der Stadt next turn. As for Wismar:
These are the borders of the city once the German capital falls. We moved three workers (and two covering maces) onto the white dot desert hill tile two north of Speed Racer. Next turn, we plan to capture Webringen with a heavy emphasis from our drafted maces, and then send the knights (stationed in a position to fork Webringen and Weil) over to the east via this path. Wismar can then be hit on T157, and should be pretty lightly defended.
Here was the northwest front at the start of the turn. Wazleben was still defended by a single quechua, and we had 78% odds to kill it with our war chariot (and a further 71% odds to kill it with our injured knight if the war chariot would lose). Fortunately, the war chariot did its job, and did it flawlessly, winning without taking a single hit:
We picked up a decent amount of capture gold. Wanzleben was razed because the location would have been swamped with Apolyton culture and impossible to defend; here's a picture of what that would have looked like:
The Apolyton borders have been drawn in green. That is not a position that we want to defend. Our plan is to put a replacement city two tiles south, on the red dot indicated above.
And this is how the settler is getting there. We swapped Frozen Jungle this turn, it will be whipped T156, move across roads T157, and found a new city T158. We're reasonably confident that we'll get to this spot before CivPlayers or Apolyton can poach the location. Apolyton would almost certainly need to have a settler already in the area to beat us, which is rather unlikely.
This is the current view of the area. Apolyton's borders should expand to fill in the hole in their culture next turn. Our replacement city will be on the tile east of the sheep. Let's hope that Apolyton doesn't try to get aggressive up here.
This is the current view of the central front. We should be able to capture both Webringen and Weil der Stadt next turn without too much trouble. Our stack of 11 catapults will actually get to do something for the first time in the entire war. We've also nearly managed to get through the German cities located on hills; that's been a real pain in the neck. Thankfully their cities in the north and east are mostly on flat ground.
Overview of German cities, and their cultural borders, for future reference.
WPC and the German team have had the expected bloodbath up here, with a lot of units traded on both sides. It's a shame that they didn't manage to kill off a few more units, but WPC did essentially wipe out the axe and catapult reserves of the German team. We were left with the chance to attack a crippled German elephant with our war chariot at 90% odds... which we then lost. At least this bad dice roll didn't hit us at a critical moment. WPC supposedly has another dozen units piling over the border next turn, so we'll see what happens. I'm dubious that WPC will manage to capture even this one city, I guess we'll see. They are pretty amazingly incompetent at all of this.
Our economy is still limping along towards Printing Press at minimum science rate. At least the capture gold took us from making ~150 gold this turn and took that up over 200 gold. We've captured enough cities that courthouses have now become more economically efficient than markets in most cities. As bad as things look now, the combination of finishing Printing Press, ending the German war, bringing the captured cities online so they can contribute economically (instead of having the current size 1 cash sinkholes), and a healthy dose of courthouse whips should salvage things in time. We're looking to come out of this war with about 35 cities under our control, while most other teams have about 18-20. I will happily take a temporary poor economy in return for a huge lategame edge. We'll also run some Wealth builds for a while when this war end. It will work out OK.
We should have the all-important Turn 156 come back around to us sometime on Sunday. I should be able to play and stream the turn sometime that day, hard to say what time until we get closer to it. Then I'll be leaving on Monday (July 1) for two weeks of vacation; scooter has been kind enough to volunteer to hold down the fort while I'm away. Hopefully we will be into the mop-up stage of the war and can focus on rebuilding our shattered economy back into top shape.
Livestream for this current turn (not that interesting): http://www.twitch.tv/rbciv/b/423158772