Ok, it's 5:00 AM local and I haven't fallen asleep yet. I have practice for 7 hours tomorrow. I am completely, undeniably screwed.
On that note, special insomnia turn report!
Again, really sorry for the recent dearth of updates, but it becomes seriously difficult to have enough energy to even play turns at this point.
Turn 85
Ok, so what have I been doing? Well after losing Hinduism and Judaism by one and two turns, respectively, I decided that I really wanted a self-founded religion as SPI. In addition Caste System is simply amazing considering how little I am whipping. It let's me delay libraries and still generate an earlyish GS for an academy. Also, it becomes really hard to dotmap the east without easy border pops, so caste artists are awesome. It's a bit of a non-military indulgence, but our border's literally don't touch any other civ's so I am willing to take the risk. Anyway, it's due in one turn and I'm totally expecting to lose Confucianism somehow, but oh well.
Here's an overview of our civ:
I'm really pushing expansion hard here, cities are pretty cheap on this map and there's still a lot of open territory to lay claim to.
Our capital just finished a settler which is going to go up here. Crazy amounts of forests here, even with no stone/marble in sight this is an easy wonder just waiting to happen. Going to try to go easy on the chop here until I can get math. City will be settled in 2 turns, a road will finish next turn on the cows.
Here we're roading to the future city of Panem, Libria will provide the settler.
An exploring chariot found this barbarian city which kinda screws with our dotmap. Still, this is a decent location and I'd rather not ignore a free settler. I think placing a city on the X with the settler coming out of Animal Farm is a good idea, but I'll need to scout the area a little bit more.
Some shots of Molach's land...at a first glance it does look a lot better than ours, but I'll reserve judgment until we scout more of it
Given the lull in reporting, I thought it'd be useful to go through all of the cities and explain what my plans are concerning them for the next dozen or so turns.
Just completed a Settler, now working on an axe while growing to size 7, then I'll two-pop whip the axe for max overflow into a spear. Then OR bonus will come in so we can finish the library.
Building a worker right now. The worker will go chop that one first-ring forest left into another worker who will go south to improve Neo-Seoul's cow after caste artists expand its borders. Then I'll build a barracks and crank out some more units. The granary can wait until I intend to grow, which may be a little bit. The hammers put into a chariot are so I can emergency whip without having to do so at the swapping penalty.
Finishing up a settler, then hopefully religion will let me borrow the capitals rice, grow this to size 6 in 3 turns and work the FP, 2 crabs and 3 scientists while giving the cottages away to other cities. Otherwise, I can alternate between 2 and 3 scientists to get a GS in 8 turns which will go for an academy in the capital. Then I'll whip a granary and then a lighthouse and use HR to grow to size 9, to make two GM to bulb MC and CS.
Finishing a workboat which will hopefully establish a trade connection with Molach and maybe Azza. After that, I'll slow build the granary and then pump out missionaries, military and workers. This city will be mediocre until chain irrigation can allow for a meaningful food surplus.
Finishing a settler which will go to the east. Then, I'll finish a granary, still at size 2, and then steal corn from Malacandra to grow quickly while building some military. Long term, possible location for HE. This will be a really strong city once I farm and mine over all of the tiles.
Tech path looks like this after Code of Laws-
Hunting(Spears) -> Monotheism(OR) -> Sailing(Galley for offshore island, Trade Connections) -> Save Gold until I get academy+library in capital-> Monarchy
I'm looking forward to the GNP spike when I go deficit spending on a 40% pre-req tech with a fresh academy and library in a city working 7 hamlets/villages