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Diplomacy Master Thread- Helping Your Opponents Beat Themselves

Thanks for the visual Sullla. That helps a lot
Suffer Game Sicko
Dodo Tier Player
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I am finding myself more and more swayed by the arguments from Sullla and novice. That is I am leaning on taking all cities and moving on, then come T200 take even a few more cities if we can from WPC.

Kalin
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Minor correction on Sulla's post, Huron River is only at 20% culture as can be seen in this screenshot. Plus WPC is teching Monarchy, so we know how close they are to Feudalism, I guess.

[Image: 159-01.jpg]

I don't expect any difficulty taking control of the marble tile and the associated desert tiles.

IMPORTANT NOTICE: it is now turn 160 which is the first turn that the NAP with CivPlayers can be put into cooldown for cancellation. Do we want to talk to them, possibly activate the cooldown or threaten to activate the cooldown, given what we said about a pre-emptive strike on them if they do not agree to a longer NAP?
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Convinced. Let's go take some cities.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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(July 11th, 2013, 18:32)pindicator Wrote: Thanks for the visual Sullla. That helps a lot

Yeah, no joke. We should take all four cities.

Darrell
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(July 11th, 2013, 19:02)NobleHelium Wrote: IMPORTANT NOTICE: it is now turn 160 which is the first turn that the NAP with CivPlayers can be put into cooldown for cancellation. Do we want to talk to them, possibly activate the cooldown or threaten to activate the cooldown, given what we said about a pre-emptive strike on them if they do not agree to a longer NAP?

Apolyton NAP ends that turn too, so it might be best to wait until T162 or something if we will cancel.
Completed: SG2-Wonders or Else!; SG3-Monarch Can't Hold Me; WW3-Surviving Wolf; PBEM3-Replacement for Timmy of Khmer; PBEM11-Screwed Up Huayna Capac of Zulu; PBEM19-GES, Roland & Friends (Mansa of Egypt); SG4-Immortality Scares Me
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I don't feel good about essentially making the threat and then not following through, but I think it would be perfectly understandable for us to tell CP that we're actually deciding against cancelling the NAP as planned, since we think there's no way CFC will be prepared for a war on turn 175, and we're not actually interested in conquering them, just in self-defense.

Gives reasoning as to why we're backing away from our threat that isn't "we'd lose", and might shake their faith in a CFC turn 175 attack.
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(July 11th, 2013, 18:39)kalin Wrote: I am finding myself more and more swayed by the arguments from Sullla and novice. That is I am leaning on taking all cities and moving on.

Not going to comment on the T200 side of things, but I'm convinced. Let's go kill the Germans and take their stuff. WPC will be fortunate if they don't lose anything.
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I'm going to throw up a poll. I'm curious what everyone actually feels like doing.
In Soviet Russia, Civilization Micros You!

"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must."
“I have never understood why it is "greed" to want to keep the money you have earned but not greed to want to take somebody else's money.”
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The fact is also that WPC brought this on their own head for their stupid early game attack. The Germans would have been far more rational if WPC hadn't attacked stupidly early throwing away any chance for the Germans to be competitive. It's certainly not our fault.
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