As a French person I feel like it's my duty to explain strikes to you. - AdrienIer

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North Korea Part II- The Final Naming Scheme

Check the tech thread bang

In all seriousness, it's fine. I just need to look for a sub, but unfortunately I wasn't prepared for this so I need to plan ahead a little bit without being able to look at the game itself.
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IIRC, we're third to a fifth city and demos are starting to reflect our solid opening, note this is when we are emphasizing hammers, we're a very close second in CY when we switch to emphasizing food. And all this with a 15-turn worker build from a capital with no 6-food/hammer resources with SPI/PHI as traits. I am cautiously optimistic that we're doing ok. 2 Military units are completing this turn and then a couple others soon after. Keep in mind the GNP is better than it looks because we have almost no culture in our empire.
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Hey Mindy, reallly sorry for the lack of updates. I'm just so incredibly busy right now, but that will soon change and I'll start doing much more regular turn updates
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Ok, it's 5:00 AM local and I haven't fallen asleep yet. I have practice for 7 hours tomorrow. I am completely, undeniably screwed.

On that note, special insomnia turn report!

Again, really sorry for the recent dearth of updates, but it becomes seriously difficult to have enough energy to even play turns at this point.

Turn 85

Ok, so what have I been doing? Well after losing Hinduism and Judaism by one and two turns, respectively, I decided that I really wanted a self-founded religion as SPI. In addition Caste System is simply amazing considering how little I am whipping. It let's me delay libraries and still generate an earlyish GS for an academy. Also, it becomes really hard to dotmap the east without easy border pops, so caste artists are awesome. It's a bit of a non-military indulgence, but our border's literally don't touch any other civ's so I am willing to take the risk. Anyway, it's due in one turn and I'm totally expecting to lose Confucianism somehow, but oh well.

Here's an overview of our civ:

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I'm really pushing expansion hard here, cities are pretty cheap on this map and there's still a lot of open territory to lay claim to.

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Our capital just finished a settler which is going to go up here. Crazy amounts of forests here, even with no stone/marble in sight this is an easy wonder just waiting to happen. Going to try to go easy on the chop here until I can get math. City will be settled in 2 turns, a road will finish next turn on the cows.

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Here we're roading to the future city of Panem, Libria will provide the settler.

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An exploring chariot found this barbarian city which kinda screws with our dotmap. Still, this is a decent location and I'd rather not ignore a free settler. I think placing a city on the X with the settler coming out of Animal Farm is a good idea, but I'll need to scout the area a little bit more.

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Some shots of Molach's land...at a first glance it does look a lot better than ours, but I'll reserve judgment until we scout more of it

Given the lull in reporting, I thought it'd be useful to go through all of the cities and explain what my plans are concerning them for the next dozen or so turns.

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Just completed a Settler, now working on an axe while growing to size 7, then I'll two-pop whip the axe for max overflow into a spear. Then OR bonus will come in so we can finish the library.

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Building a worker right now. The worker will go chop that one first-ring forest left into another worker who will go south to improve Neo-Seoul's cow after caste artists expand its borders. Then I'll build a barracks and crank out some more units. The granary can wait until I intend to grow, which may be a little bit. The hammers put into a chariot are so I can emergency whip without having to do so at the swapping penalty.

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Finishing up a settler, then hopefully religion will let me borrow the capitals rice, grow this to size 6 in 3 turns and work the FP, 2 crabs and 3 scientists while giving the cottages away to other cities. Otherwise, I can alternate between 2 and 3 scientists to get a GS in 8 turns which will go for an academy in the capital. Then I'll whip a granary and then a lighthouse and use HR to grow to size 9, to make two GM to bulb MC and CS.

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Finishing a workboat which will hopefully establish a trade connection with Molach and maybe Azza. After that, I'll slow build the granary and then pump out missionaries, military and workers. This city will be mediocre until chain irrigation can allow for a meaningful food surplus.

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Finishing a settler which will go to the east. Then, I'll finish a granary, still at size 2, and then steal corn from Malacandra to grow quickly while building some military. Long term, possible location for HE. This will be a really strong city once I farm and mine over all of the tiles.

Tech path looks like this after Code of Laws-

Hunting(Spears) -> Monotheism(OR) -> Sailing(Galley for offshore island, Trade Connections) -> Save Gold until I get academy+library in capital-> Monarchy

I'm looking forward to the GNP spike when I go deficit spending on a 40% pre-req tech with a fresh academy and library in a city working 7 hamlets/villages
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I fucked up and whipped a city after Molach played even though there's a chance Molach could declare war next turn, taking the second half of the turn timer. And naturally, that city whip was for a military unit which will directly influence his chariot. It won't matter that much because I have a unit in position to kill his chariot if need be, but it's still unfair to him so I sent him this:

Quote:Hey Molach,

So I played last turn very late at night, following my micro plan. I had thought I had done everything correctly, but once I got home I realized that I had forgotten to whip a certain city I had been planning to that turn. I quickly logged on and preformed the whip. Unfortunately, I realized soon after that you had a chariot in the area who may have intent to declare war next turn and that if you were to declare war, I would fall in the first half of the turn timer and thus that whip would be illegal and unfortunately would directly influence your aforementioned chariot. I didn't want to post this in the tech thread as there is some spoiler information. Again I'm really sorry, trust that there was no intent to cheat, just carelessness, followed by rashness. Let me know if you desire a reload.

I feel really terrible about this, I'm really not used to these AI diplo games where there is a constant threat of being DOW'd and you have to play in a turn split even during times of peace. I just have to be more prudent and careful with these kinds of things in the future frown
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thumbsup
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Directions for sub:

Log into the game and see if there are any units still unmoved. Unfortuantely, I was not expecting the need for a sub so I'll just have to make-up directions wihtout seeing the game. I'm pretty sure I completed my entire turn before I saw Molach's chariot and quickly logged out.
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Password: zaq12wsx

Here are the cities and what they will be doing

Civics: stay in slavery until turn 87, then after whipping Airstrip One, revolt into caste system

Tech: research at break-even hunting, then monotheism, then sailing

Airstrip one: one turn away from growth with axe at 2/35, turn 87 double whip and work the 2 FP hamlets, rice, sheep and grassland hamlet 1 S of the city. Overflow from axe goes into a spear and then a library

Malacandra: building worker, nothing else

Libria: Finishing Settler, once done with that start on a granary and work the 2 crabs, FP hamlet snd 2 scientist specialists

Neo-Seoul: working Horse and Wheat, overflow going into a workboat and then a granary.

Animal Farm: builing settler

There are two workers in the North and two in the east, if you can just screenshot them and name them A, B, C and D, I can give you intructions on tbeir actions for the next few turns. Sorry, its just hard to visualise them without the game in front of me.

Tell me I missed anything, I beleive I have moved everything for turn 86.
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Ok, ended T86

Settler from Libria to Panem?

Workers:

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Everything else seems to be clear
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Settler out of Libria is going to Panem

Chariot by Libria is going to scout the FP/Plains cow region

Axe by Panem is going to guard the city. Axe produced out of Airstrip One will go to Panem. The Spear will go to Malacandra

Panem will force a caste artist and work on a granary

Worker A will finish the road on the plains tile, then move to the grass hill 1E of Harding and build a road on it

Worker B will put a turn into a cottage on the tile 1S of the copper, then put another turn into the cottage on the tile 2S of the copper. Then he will move to the Grass rive tiler 1SW of Airstrip One and build a cottage.

Worker C will build a road on the future site of Panem, then road the tile 1 NE of Panem

Worker D will move to the grassland 2E of Libria and put a turn of cottage production into the tile, then once Panem is settled, move to the grass river 1 E of Panem and start to build a cottage.

Warrior in Molach's land will keep scouting
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