Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

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Rant Thread!

Univers and the Germans also agree with Caledorn as admin, so he's confirmed now.
Furthermore, I consider that forum views should be fluid in width
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Okay, emailed Caledorn instructions on how to apply to view our forums.
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VIEWER DISCRETION IS ADVISED
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Anyone notice:

+Sullla as turn player
--0 Reloads
--1 misclick
+Sullla on vacation
--2 Reloads
--3+ misclicks

+Scooter doing diplo
--Nice long NAPs
+Scooter not doing only diplo
--Going to get attacked by Rifles in a 2 on 1
In Soviet Russia, Civilization Micros You!

"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must."
“I have never understood why it is "greed" to want to keep the money you have earned but not greed to want to take somebody else's money.”
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I was away/not paying attention to this game. What happened that caused plako to resign? Something about an accusation of impartiality?
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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Jackass made a jackass comment in a jackass location, so plako resigned.
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(July 16th, 2013, 21:27)antisocialmunky Wrote: Anyone notice:

+Sullla as turn player
--0 Reloads
--1 misclick
+Sullla on vacation
--2 Reloads
--3+ misclicks

+Scooter doing diplo
--Nice long NAPs
+Scooter not doing only diplo
--Going to get attacked by Rifles in a 2 on 1


Anyone notice:

+Most people posting comments
--Good discussions
--Occasional trolling
--Trying to help win

+ASM posting comments
--No real discussion
--Always trolling
--Trying to criticise the team and/or its members


:P
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I thought we were friends scooter.
In Soviet Russia, Civilization Micros You!

"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must."
“I have never understood why it is "greed" to want to keep the money you have earned but not greed to want to take somebody else's money.”
Reply

(July 16th, 2013, 22:00)antisocialmunky Wrote: I thought we were friends scooter.

I'm using a loophole to opt out of my nap.

*SCOOTER HAS DECLARED WAR ON ASM


Sorry, we badly need a return to this thread being less serious. lol
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Greetings scooter,

I noticed you recently declared war on ASM, so I'm sure you'd like to secure your other borders. If we can extend our NAP to T300, I'm sure I can help you figure out a way to triple move him. smile

Kind regards,
Lord Parkin
Lord Parkin
Past games: Pitboss 4 | Pitboss 7 | Pitboss 14Pitboss 18 | Pitboss 20 | Pitboss 21
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