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Poll: How then shall we play?
You do not have permission to vote in this poll.
Repeat the mistakes and glories of the past!
22.41%
13 22.41%
Wallow in bitterness and rage!
15.52%
9 15.52%
Peace out blissfully and love everyone!
15.52%
9 15.52%
Iron Terminator, Win Above All Else!
20.69%
12 20.69%
Die to Barbarians.
25.86%
15 25.86%
Total 58 vote(s) 100%
* You voted for this item. [Show Results]

 
[spoilers]Oh Canada! Victoria has a Commodore, eh?

Just wanted to chime in, that I really enjoyed the map and story post that went along with it.
Really looking forward to seeing more of those!
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So I have a mildly novel notion; I think I'll settle first, then scout. Brick hates scouting; I'll see 3W of the scout a 1W of the flood plain if I move him first, but if I settle, I may see more huttish vectors in the south or east, which with the auto-killing of the city tile's forest will be faster for the scout to move towards.

(July 22nd, 2013, 03:07)Ituralde Wrote: Just wanted to chime in, that I really enjoyed the map and story post that went along with it.
Really looking forward to seeing more of those!
Thanks! You will. Also, name added to the list of unit names. wink
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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Wait I hate scouting? I do not understand.
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(July 22nd, 2013, 19:03)BRickAstley Wrote: Wait I hate scouting? I do not understand.
BRickAstley Wrote:ISOLATE ALL THE SCOUTS!
[Image: ciX562Fh.jpg]
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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I can swim so just name this scout Kurumi and we'll be k.
Yeah, I'm not happy about my past behaviour either. shakehead
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Maybe I just hate you Commodore...
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(July 22nd, 2013, 19:32)BRickAstley Wrote: Maybe I just hate you Commodore...
It's possible. I mean really, what am I supposed to do with this scout?
[Image: Civ4ScreenShot0031.JPG]

...although really, I think this means you love me. Riverside pigs in addition to the rest? Sure!
[Image: Civ4ScreenShot0032.JPG]

As seen above, Bronze Working is a 17-turn research, which is going to be started five turns in; give us a shot of popping it fully from a hut. Timing is great, that's 8t for the work boat and then 12t for the worker. Actually, that means we could weave in Hunting (7t) without wasteage too; that's probably better to get pigs online.
[Image: Civ4ScreenShot0033.JPG]

Looking good! jive
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
Reply

So why settle on that tile?
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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(July 22nd, 2013, 22:19)Krill Wrote: So why settle on that tile?
I have several theories:
1. I'm impatient.
2. I like having way, waaaay too much food at my capital.
3. I'm lazy and didn't fog-gaze the second plains hill.
4. It was already on the map:

5. No way to ensure 1E didn't orphan stuff.
6. Excitement/youthful high spirits.
7. Why not?

Probably several of these theories are valid.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
Reply

1E orphan theory doesn't hold though, does it?
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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