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Intersite Game - Turn Discussion Thread

(July 27th, 2013, 16:28)NobleHelium Wrote:
(July 27th, 2013, 11:26)T-hawk Wrote: Splendid Isolation: whip granary at half food box. Makes no difference re food or hammers, but keeps the lake tile commerce for the interim turns. Also a small chance to catch a free Hinduism spread before whipping for Org Rel.

A little earlier than half food box, whip with 10f in the box since the box will shrink to 22f after the whip.

10f at eot, that is, so whip when the box has 8 food.
I have to run.
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Yeah 10f at eot, 8f in the box. I was actually thinking that 12f would be half of 22f...which it obviously is not. lol
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Apoly drafted again. They are likely doing what we mentioned before - spreading out the drafts isn't really as alarming as 5 in a row in civstats. That only makes 2 total for the round though - so not too concerning.
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Best dating advice on RB: When you can't hide your unit, go in fast and hard. -- Sullla
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Not a lot of responses in this thread. Anyway, we're finished up with our turn since the timer was running down.

* Scout deleted, saving 1 gold/turn.

* Mace won against the barb archer, and we had a really good combat result, taking only a single hit (6.7 / 8.0 health). We even ended up with 3XP instead of 2XP, which means that after we promote to CR1 next turn, we have a decent shot of getting another 2XP and promoting the following turn to CR2 with yet another free heal. Looking good here.

* Drafted Forbidden Fruit, The Covenant, Cutting Edge, and French Riviera as mentioned in the turn report.

* Research set to 90% science on Banking, it will finish at end of turn and then the long slog to Replaceable Parts and Rifling begins.

* We have a full dozen cities growing a pop point next turn. thumbsup
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The mace started with 1 XP. smile
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Maybe some pictures will generate some discussion about cities.

Firstly, Mansa's Muse. Here is it's current configuration:

[Image: a6nu.jpg]

I think we should change to this configuration:

[Image: msi9.jpg]

By swapping from merchants to priests we lost 9 gold per turn. However, it finishes the bank 7 turns sooner. A bank at Mansa's Muse will be worth about 40 gold per turn when it's finished and we reset to the normal tiles, so finishing it 7 turns sooner is worth about 210 gold. Over the 16 turns we take to build it we will be getting a total of 112 gold less due to not having merchants, so we save about 98 gold from doing this. It does affect GP points though. Currently we have a 46% chance of a prophet at MM, so I don't really see the harm in having more prophet points. We currently only have 1 prophet hired at Eastern Dealers, so hopefully we won't get the same type of GP.

Next city, Ditchdigger:

[Image: djf1.jpg]

We should whip this city for a forge, right? This city is only going to get whipped, so may as well start making the whips more efficient.

Similarly, Frozen Jungle:

[Image: l32d.jpg]

It currently has a courthouse selected but hammers put into a forge. Personally, with maintence being only 10 gpt, I'd whip the forge here first and now.

Mano y Mano

[Image: zh7b.jpg]

We should whip this courthouse. It saves 7 gold and we only temporarily lose 4 gold.

Focal Point:

[Image: qo1q.jpg]

Here I think we should draft the city, losing the two mines and gaining a farm to regrow in 2 turns.

Right, something slightly more controversial. Here's the state of our 3 cities in the southwest:

[Image: 50of.jpg]

[Image: 8ijb.jpg]

[Image: 22pu.jpg]

These cities can all share cottage tiles between them. At the moment, we're working 4 mediocre tiles (2 coast, 1 plains farm, 1 fresh cottage). They're not bad tiles, but they'll be good to be whipped into buildings. Also, seven tribes will grow in 2 turns and doesn't have a good tile to grow into.

French Riviera and Seven Tribes are probably happy enough growing and finishing their buildings.

What I propose we do is swap gourmet menu to a bank and then quintuple-whip it next turn. That takes away 5 tiles, leaving the city the fish and the 4 flood plains towns. The 3 plains cottages are transferred to seven tribes, which in turn drops the new cottage and the two eastern cottages. Those two eastern cottages are transferred to French riviera, which drops a plains farm and a hamlet. Then we'll get many growths over the next few turns to reshuffle the tiles back towards their present configuration.

A bank in Gourmet Menu will be huge - it's our third best commerce city. Well, it will be neutered after it's whipped down to size 5, but it grows back very quickly.

Drafting: We can draft Catherine finally this turn. Catherine, Starfall and Focal Point look good candidates for the draft.
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Sure, priests in MM for hammers sounds like a good idea.
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In the potentially going to be next to an unsafe border cities should we at some point invest just 1t of production in a good military unit (musket i guess) to be able to whip it without penalty - as well as drafting - in case of serious threat?
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(July 29th, 2013, 18:33)sooooo Wrote: By swapping from merchants to priests we lost 9 gold per turn. However, it finishes the bank 7 turns sooner. A bank at Mansa's Muse will be worth about 40 gold per turn when it's finished and we reset to the normal tiles, so finishing it 7 turns sooner is worth about 210 gold. Over the 16 turns we take to build it we will be getting a total of 112 gold less due to not having merchants, so we save about 98 gold from doing this. It does affect GP points though. Currently we have a 46% chance of a prophet at MM, so I don't really see the harm in having more prophet points. We currently only have 1 prophet hired at Eastern Dealers, so hopefully we won't get the same type of GP.

What about swapping 1 Priest to the Plains Mine. That will bring in 198h over 11 turns. 1 turn of working a 2h tile will finish the Bank in 11 turns.

Is that worth missing 11 turns of GP points?
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.

(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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Fuck no. We need that GP.
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