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Diplomacy Master Thread- Helping Your Opponents Beat Themselves

How about just say "50 units of strength 8+." Then the negotiation can focus on the number of muskets/knights, instead of the total number of units. That amounts to 400k of power! Not sure how much CivFr has all together, but that's sure to take cities from them.
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(July 30th, 2013, 22:25)Ceiliazul Wrote: How about just say "50 units of strength 8+." Then the negotiation can focus on the number of muskets/knights, instead of the total number of units. That amounts to 400k of power! Not sure how much CivFr has all together, but that's sure to take cities from them.

That's a way too minor thing to negotiate over, IMO. It's not worth losing 2t over nitpicky details like muskets vs. mace, given the timetable of Imminent War In Like 5t.
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(July 30th, 2013, 22:25)Ceiliazul Wrote: How about just say "50 units of strength 8+." Then the negotiation can focus on the number of muskets/knights, instead of the total number of units. That amounts to 400k of power! Not sure how much CivFr has all together, but that's sure to take cities from them.

Here's how I'm thinking of presenting it:

"We're offering 51 units worth ____ Power. 8 of them are catapults, all the rest are a mix of Maces, Muskets, and Knights. Many of them are well promoted being veterans of our previous war."
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(July 30th, 2013, 21:52)scooter Wrote: * 20 maces
* 15 Muskets (we're going to continue drafting these 5 every turn for awhile I'm assuming)
* 8 Knights
* 8 Catapults

In exchange for:
* Nap until T220 with both CivPlayers and Apolyton
* Those units will never see action against us for the remainder of the game.

I'm fine with something like this, but not thrilled with the idea of going to 60 or 70 units.
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I'm good with offering 51 units, it's a good number.
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I like the idea. I think we could potentially offer up to the 70s in total units, but let's see how the initial offer goes.

And if they don't like it let's talk to CFC.

Stay away from the ham sandwiches, folks.
Suffer Game Sicko
Dodo Tier Player
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Hey man, don't be hating on good ham.
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I think 50 ish units is a good idea, and don't think there's much cost to giving them an exact breakdown (not necessarily immediately, but if they sound interested and it comes up on chat). Also mention that its about half of our current forces (which also exagerrates our army which is nice smile) if necessary.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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I don't think we can exaggerate. CivPlayers has had full city visibility for ages, and we haven't hidden our forces. Heck, they can see almost the same list Scooter saw if they open f5.

We'd just be asking them to call our bluff.
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(July 30th, 2013, 23:48)Qgqqqqq Wrote: I think 50 ish units is a good idea, and don't think there's much cost to giving them an exact breakdown (not necessarily immediately, but if they sound interested and it comes up on chat). Also mention that its about half of our current forces (which also exagerrates our army which is nice smile) if necessary.

Yeah, I suggested that to scooter in chat and Noble told me that EP spending means they have vision on our cities already. But we should still sound cavalier about 50 units, at least it'll make them think we can produce quickly.

We probably should also produce a wave a units but that's been talked about as well.
Suffer Game Sicko
Dodo Tier Player
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