Here's the war theater on the first turn of war:
As of now, I lost, if I recall correctly, 1 Keshik and 2 archers. I think I killed 4 Composite Bowmen (maybe 5, if Pindicator managed to kill a redlined CB I couldn't finish near one of his cities), a chariot and 2 warriors.
As everyone can notice from what I've said above, Pindicator also declared war at Azza, after I propped him to it. Likely just a revenge war, since Pindicator's starting position + Azza's second city made winning the game really hard for him.
Anyway, after starting the war, I realized that the terrain made it difficult to attack Markarth first, so I changed targets and went after Whiterun, where the mobility of my Keshiks and Horsemen could be better explored. Notice also that big road that Azza was building, likely due to a CS quest. That road helped me a lot in the following turns.
I don't have much war screenshots, but I kept attacking Azza's units and getting back with my Keshiks, while positioning myself to attack Markarth and waiting for reinforcements. Yes, I'm in 100% military mode, I'm not slacking up with this war. So, due to my GA and mobility, I'm getting units very fast to the front.
Last turn, after seeing Azza's positioning, I could either kill quite a bit of his CBs or try an attack at Markarth. I suffered a bit with unit placement, but after a good deal of thinking, I managed to attack with all m Keshiks in the area (6), which left the city with almost no health. After that, I could attack with my 2 horsemen and I had a shot at taking the city. So, after my second one attacked:
I puppeted the city first, to see the impact it'd give to my happiness. It wasn't so bad (since the city gave me 2 new luxuries - salt and furs), so I decided to Annex it straight away. The city delayed my next SP for a bit (I'm not sure what I'll choose, I want rationalism, but I can't get it yet).
Azza can revenge kill some of my units, but that'll cost him a lot, since his units can't move after attacking. I think there's no way he can get the city back, due to no meele unit in range. So, he probably can't kill my redlined Horsemen either (since I don't think a garrisoned unit can die only with ranged attacks). I also killed a garrisoned warrior and Azza's Great General, also garrisoned. That was a big loss for him!
After taking Whiterun, I have loads of room to attack Markarth and maybe even kill some of Azza's CBs on this area. Capturing the city gave me all its tiles + the roads, while Azza lost all this. Big bonus for me.
I can attack Markarth from the North, with the units that captured Whiterun, but I can also use the southern reinforcements, attacking through the jungle and forests. That southern pikemen will be used to give the meele attack needed for the city capture, most likely.
These two cities are my main goal in the war. They give me 2 new luxuries and a powerful Wonder (Petra) and they are nice cities. I don't think I can get Azza's Capital Solitude, which is on a really defensive positioning. Azza's second city, Windhelm, is also a beauty, but it'll be hard to capture too (due to difficulty of getting meele attacks on it). We'll see.
I have two big trump cards for the next turns of war. First, Ogedei was born, my first Khan. This will help a lot, since they give a pretty nice combat bonus to units. He's heading to the battlefield right now, using it's 5 moves!
The second one happened after I end turn, but I managed to catch a screenshot of it before I was prompted out.
Valleta, my city state ally, gave me a Knight! That was big! First, it gives cover to my units in the area. Second, it gives me a powerful and fast meele attacker (I can't build Knights or Horsemen due to Keshiks). That'll make conquering Windhelm and Whiterun easier.
Azza is in a difficult situation here, since he can't get the best counter unit to Keshiks, Knights. He has a UU replacement of Knights, Narusomething Elephants, that are stronger, but slower. And slow units get pounded by Keshiks. Besides, much like spears and pikes, Elephants have a mounted bonus that doesn't affect Keshiks, which are archery units.
I think that if I can capture Markarth without losing all my army, this war is won. Azza won't be able to keep up with my production and his defensive Capital position will work against him, making it very hard to reinforce/counter-attack. We'll see how it goes.
As of now, I lost, if I recall correctly, 1 Keshik and 2 archers. I think I killed 4 Composite Bowmen (maybe 5, if Pindicator managed to kill a redlined CB I couldn't finish near one of his cities), a chariot and 2 warriors.
As everyone can notice from what I've said above, Pindicator also declared war at Azza, after I propped him to it. Likely just a revenge war, since Pindicator's starting position + Azza's second city made winning the game really hard for him.
Anyway, after starting the war, I realized that the terrain made it difficult to attack Markarth first, so I changed targets and went after Whiterun, where the mobility of my Keshiks and Horsemen could be better explored. Notice also that big road that Azza was building, likely due to a CS quest. That road helped me a lot in the following turns.
I don't have much war screenshots, but I kept attacking Azza's units and getting back with my Keshiks, while positioning myself to attack Markarth and waiting for reinforcements. Yes, I'm in 100% military mode, I'm not slacking up with this war. So, due to my GA and mobility, I'm getting units very fast to the front.
Last turn, after seeing Azza's positioning, I could either kill quite a bit of his CBs or try an attack at Markarth. I suffered a bit with unit placement, but after a good deal of thinking, I managed to attack with all m Keshiks in the area (6), which left the city with almost no health. After that, I could attack with my 2 horsemen and I had a shot at taking the city. So, after my second one attacked:
I puppeted the city first, to see the impact it'd give to my happiness. It wasn't so bad (since the city gave me 2 new luxuries - salt and furs), so I decided to Annex it straight away. The city delayed my next SP for a bit (I'm not sure what I'll choose, I want rationalism, but I can't get it yet).
Azza can revenge kill some of my units, but that'll cost him a lot, since his units can't move after attacking. I think there's no way he can get the city back, due to no meele unit in range. So, he probably can't kill my redlined Horsemen either (since I don't think a garrisoned unit can die only with ranged attacks). I also killed a garrisoned warrior and Azza's Great General, also garrisoned. That was a big loss for him!
After taking Whiterun, I have loads of room to attack Markarth and maybe even kill some of Azza's CBs on this area. Capturing the city gave me all its tiles + the roads, while Azza lost all this. Big bonus for me.
I can attack Markarth from the North, with the units that captured Whiterun, but I can also use the southern reinforcements, attacking through the jungle and forests. That southern pikemen will be used to give the meele attack needed for the city capture, most likely.
These two cities are my main goal in the war. They give me 2 new luxuries and a powerful Wonder (Petra) and they are nice cities. I don't think I can get Azza's Capital Solitude, which is on a really defensive positioning. Azza's second city, Windhelm, is also a beauty, but it'll be hard to capture too (due to difficulty of getting meele attacks on it). We'll see.
I have two big trump cards for the next turns of war. First, Ogedei was born, my first Khan. This will help a lot, since they give a pretty nice combat bonus to units. He's heading to the battlefield right now, using it's 5 moves!
The second one happened after I end turn, but I managed to catch a screenshot of it before I was prompted out.
Valleta, my city state ally, gave me a Knight! That was big! First, it gives cover to my units in the area. Second, it gives me a powerful and fast meele attacker (I can't build Knights or Horsemen due to Keshiks). That'll make conquering Windhelm and Whiterun easier.
Azza is in a difficult situation here, since he can't get the best counter unit to Keshiks, Knights. He has a UU replacement of Knights, Narusomething Elephants, that are stronger, but slower. And slow units get pounded by Keshiks. Besides, much like spears and pikes, Elephants have a mounted bonus that doesn't affect Keshiks, which are archery units.
I think that if I can capture Markarth without losing all my army, this war is won. Azza won't be able to keep up with my production and his defensive Capital position will work against him, making it very hard to reinforce/counter-attack. We'll see how it goes.