August 22nd, 2013, 21:41
(This post was last modified: August 22nd, 2013, 21:42 by NobleHelium.)
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Promote and attack with 21 cuirassiers, or withdraw and heal and possibly move up with a handful of rifles with the cuirassiers that are in better shape. They'd probably have at least eight usable cuirassiers with the rifles.
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What does the south of the lake look like? Do we have any defenses there (Seven Tribes, I think?)
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Yes, we have a dozen muskets and seven cats down there.
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Just in case it is deemed relevant - a fort would also protect our catapults against flanking attacks.
If you know what I mean.
August 23rd, 2013, 00:30
(This post was last modified: August 23rd, 2013, 00:32 by antisocialmunky.)
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I'm surprised you stuck all the 2 movers with the the one mover stack, oh well. I guess we have to hit the Cuirs stack and take out as much as possible before they promo up as I don't see any better moves.
On a more encouraging line of questioning: Can we kill any of Poly's split up rifle stacks? The sooner we deal with this, the sooner we can figure out how we are going to lose Starfall and stop the bleeding against CP.
In Soviet Russia, Civilization Micros You!
"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must."
“I have never understood why it is "greed" to want to keep the money you have earned but not greed to want to take somebody else's money.”
August 23rd, 2013, 00:34
(This post was last modified: August 23rd, 2013, 00:38 by NobleHelium.)
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Well, if I hadn't put the knights there then the entire stack would have been annihilated. The thinking to put everything on the tile was to deter them from attacking because I didn't think they'd be able to amass that many units on the stack.
We can kill all of the rifles in range from Poly (which is only five of them), but it'll take some maceman deaths since most of them aren't in large enough stacks to be catted efficiently. Which was probably their intent. Naturally, we'll position the rest of the units to defend Beyaz when their stack presumably advances again next turn.
And yeah, there are already five workers under the remnants of the Ditchdigger stack for the express purpose of finishing a fort. As the chat said, if we finish the fort we'll get 25% defense which is nice, but if they obliterate our stack then we'll lose the workers too. Still, we probably need to do that to maximize the number of units we kill.
Please read the chat, it's not very long and it already says most of everything I've said in this post.
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Well we could have sacrificed the 1 mover stack to cat and kill cuirs with the two movers. I'm not trying to second guess you even though it comes over like it. I guess at the end of the day, we have the same amount of units to throw at their stack.
What are the plans for Mano and Frozen Jungle?
In Soviet Russia, Civilization Micros You!
"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must."
“I have never understood why it is "greed" to want to keep the money you have earned but not greed to want to take somebody else's money.”
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Build units? Not sure what other plans there would be. They're not under immediate threat.
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(August 23rd, 2013, 00:34)NobleHelium Wrote: And yeah, there are already five workers under the remnants of the Ditchdigger stack for the express purpose of finishing a fort.
Ok, in the chat it looked like you were still debating whether or not to build the fort, which is why I chipped in.
If you know what I mean.
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Well everything is still under debate. But yes, I think those five workers aren't worth much right now.
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