August 26th, 2013, 12:08
(This post was last modified: August 26th, 2013, 12:08 by Maga_R.)
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BTW, we can get circumnavigation bonus for circling around with scout (if possible), right? Does not look like it will be very useful on this map, but it is always something .
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Hmm, I looked at the number of available land tiles - 2178. Since there seem to be not much of the water on the map and it seems that traditionally X-asis is much longer than Y-axis, our map should be no bigger than 80 x 40-50 tiles. With most natural set up of two rows of five civs, it means that our distance to the nearest neighbor's capitol is no more than 16 tiles ... So it looks like meeting others early is quite realistic . I also got that hunch that other civs are relatively close from seeing these water barriers Plako put in there. I actually bet that they are showing where our nearest neighbors are .
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One of the reasons I was very excited about this game is I hoped somebody would explain to me a couple of basic game mechanics things I still do not understand.
For example, game says that Fishing costs 64 beakers, we are currently making 10 beakers a turn, there is no prerequisites, but somehow Fishing takes only 6 turns to research . I am pretty sure there is no rounding down of turns needed, it is obvious with more expensive techs. Is this the "free beaker", that is our actual research is 11 bpt, not 10?
I thought this "free beaker" would be visible in total research in the left uppermost corner, but apparently it is not? It also seems to show in demo screen for civs that not settled yet, but for ones already settled demo screen shows what is visible in left upper corner + pre-requisites + culture - at least it seems that way to me atm ...
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Did some more demohacking and I think now that the reason Yuufo moved was to work a plain hill riverside gold. Oh, well, I will know in about 1.5 years if I am right on that .
But anyway, here is a mixture of a solid knowledge and educated guesses on other teams' stats:
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(August 26th, 2013, 18:11)Maga_R Wrote: One of the reasons I was very excited about this game is I hoped somebody would explain to me a couple of basic game mechanics things I still do not understand.
For example, game says that Fishing costs 64 beakers, we are currently making 10 beakers a turn, there is no prerequisites, but somehow Fishing takes only 6 turns to research . I am pretty sure there is no rounding down of turns needed, it is obvious with more expensive techs. Is this the "free beaker", that is our actual research is 11 bpt, not 10?
I thought this "free beaker" would be visible in total research in the left uppermost corner, but apparently it is not? It also seems to show in demo screen for civs that not settled yet, but for ones already settled demo screen shows what is visible in left upper corner + pre-requisites + culture - at least it seems that way to me atm ...
The free beaker doesn't show up in the top left number. So the top left number is always one short. It does show up in demos though.
Probably you can see by now that you have a multiple of 11 beakers into fishing.
August 27th, 2013, 16:10
(This post was last modified: August 27th, 2013, 16:11 by Maga_R.)
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(August 27th, 2013, 04:46)SevenSpirits Wrote: (August 26th, 2013, 18:11)Maga_R Wrote: One of the reasons I was very excited about this game is I hoped somebody would explain to me a couple of basic game mechanics things I still do not understand.
For example, game says that Fishing costs 64 beakers, we are currently making 10 beakers a turn, there is no prerequisites, but somehow Fishing takes only 6 turns to research . I am pretty sure there is no rounding down of turns needed, it is obvious with more expensive techs. Is this the "free beaker", that is our actual research is 11 bpt, not 10?
I thought this "free beaker" would be visible in total research in the left uppermost corner, but apparently it is not? It also seems to show in demo screen for civs that not settled yet, but for ones already settled demo screen shows what is visible in left upper corner + pre-requisites + culture - at least it seems that way to me atm ...
The free beaker doesn't show up in the top left number. So the top left number is always one short. It does show up in demos though.
Probably you can see by now that you have a multiple of 11 beakers into fishing.
Hi Sevens, thank you very much for clarifications . I got confused somehow with "free" city beaker and did not notice that truely "free" - and for some reason invisible - beaker is also added to the GNP.
My experimentation in-game shows that 20% discount is applied to the tech cost, I assume the same is done with 3% per civs knowing the tech discount, otherwise it would be unobservable until much later in game .
Continuing the embarrassing serial of things I have not figured out yet in spite of playing civ for several years :
Could somebody kindly explain to me what is the red disk? And the sheaf? I am out of ideas and it seems such a basic stuff it is not covered in more ambitious forums ...
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The red disk is the maintenance cost of the city. The sheaf, if I understand correctly what you are referring to (the symbol at the left of "Producing") is the number of units garrisoned in the city (I actually didn't know about that, had to test it).
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Thanks, Ichabod ! I vaguely remembered that hour-glass shaped thing left of "Producing" - is it supposed to be a watch tower? - was somehow related to military, but since I looked at the old screenshots from another game it did not make sense as a garrison ... I would never guess the red disk is a maintenance I suspected it might be somehow related to unhappiness because of the similar icon . Thanks again .
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Turn 5 demohacking update:
* All non-CRE teams got border pop this turn except Yuufo. Impossible to tell now exactly how many land tiles they have in their BFCs, that has to wait 20 turns for land-related score increases. We can only tell now that everybody has between 13 and 18 land tiles in their BFC.
* As a result of a border pop, somebody switched from working 0/3/0 tile (likely PHF) to a 3/0/1 tile (like our riverside corn). Impossible to tell who other that it was not BowsAi Perhaps I will be able to figure it our later from the speed they will get their first tech.
It is pretty clear now that starts are reasonably similar, but far from the identical. It seems that also the location of resources vary considerably - apparently Yuufo got gold in the first ring just by moving once, would be impossible for us. OTOH we have a 3/0/1 tile in the first ring, but apparently at least one civ has it only in their second ring.
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Turn 6 demo update:
* Cannibals got Hunting. Their tech path so far:
Cannibals: Agriculture, The Wheel, Hunting (T6)
We have the same starting techs as them, but we chose to skip hunting on our way to AH. They are non-FIN, so working coast tiles is less attractive to them, but seafood is a seafood . Meaning we would skip the hunting if we were them, too. At least I would.
* Yuufo got border pop. Again, impossible to tell exactly how many land tiles in his BFC, except it is between 15 and 18
* BFC statistics so far:
+ everybody had a coastal start, everybody but Yuufo SIP-ed
+ every civ have between 6 and 9 land tiles in the first ring, the only one with 9 is Yuufo
+ number of land tiles in BFC varies from 13 to 18, Eggheads have 13, Yuffo has at least 15, likely more.
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