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[SPOILERS] The Rise of Lewger: A BacoN of Bacon Revenge (bacOn bAcoNbAcon) Bacon

We will get at least one axe out before the settler no matter what. Azza's power is still be low ours according to the graphs (turn delayed). If Azza settles A it would be his 3rd city and even further from the capital. So how likely is it? This is Azza who knows. But it is eternal war if he does so. I welcome him settling Site C if we Block A. Let that grow to size to and capture it easily. Indefensible.

If we settle B I do not think Azza will come after us. It is clearely in our sphere and we block our selves off of A as well which has to be his greatest concern. So I think I actually favor the speedier settler even though it might slow down the second axe. As long as we don't provoke Azza too much he won't build too many axes and we won't need to either. Even now he only has 2 cities so his axe production is slim to none.

So i guess I'm arguing for a fast settler for a more secure and peaceful border in order to build less military in the near future, and focus on economy.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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Azza has had his Copper city up 8-9 turns I think.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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(August 28th, 2013, 23:33)Lewwyn Wrote: Azza has had his Copper city up 8-9 turns I think.

ok then he should have an axe soonish.

if we'll have an axe to accompany the settler then I'm ok with the quick settler plan. I like everything you said in post #241, as long as we don't have any exposed cities.
Please don't go. The drones need you. They look up to you.
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Interesting Azza double moved so now he's in the first half he timer. I wonder if that was intentional. Either way no sign of any axes, workers or settlers this turn so that's a good sign. He also hasn't settled another city yet, which is also good. He might be considering Site A, but he has to know it would cause a war. And he has to know he needs more cities before that. He also knows we already just settled two cities, so it's likely he won't expect another too soon. All of this makes me feel better. A picture:

[Image: t461_zpscb63aa54.jpg]

See? Peaceful co-existence!

So back to our plans:

[Image: t462_zps225207b2.jpg]

That worker was just whipped for 34 overflow, yay Axe. The two workers are chopping. Whether those chops go into the settler or into an axe and settler depends. But we have to make the final decision next turn on the settler micro.

The faster settler requires us to work a plains forest instead of the pig next turn, and put the next three chops into the capital settler. Not working the pig sticks in my craw but here is how it works out if we don't:

T47: Axe 34/35 +4 +20 chop = 23 overflow
T48: Settler 0/100 +12 +20 chop +23 overflow
T49: Settler 55/100 +12
T50: Settler 67/100 +12 +20 chop = 99/100h shakehead

The only way to get that extra hammer and finish the settler on T50 is to work forest for 2 hammers instead of the pigs for one during T47. This put 5H into the axe and gets us 24 overflow and eventually 100h on t50.

I favor this because we simply cannot trust Azza until we have a set border with him. The alternative will get us an extra axe EOT47. Also I want to point out that while we lose 3 yield from not working the pigs we settle the city 2 turns earlier and gain 2 turns of yields (both city tile and grass pigs) so the loss is still an efficient gain.


Also I have a worker improvement micro question for the lurkers:
If I have a forest on a hill and I want to chop it but also mine it. But I want the forest chop to arrive in 5T instead of 3T. SO I start the chop. I put 2 turns into the chop. Then I start mining for 2 turns. Then I stop that and I click chop. I know that will get the chop finished at the time I want to get that finished. The question is will the tile still have the the 2 turns of mining in it? So that when I start mining again it will only take 2 turns instead of 4. I've never tried it. And if someone knows I'd be obliged.

This only comes into play if we do NOT pick the faster worker micro. Otherwise we can ignore this bit of trickery altogether.

And as I've said I already favor the faster settler, but welcome to my thought process.shades
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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My experience is that you will have two turns invested in mining the tile after you complete the forest chop in that scenario.

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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Yes, you have that scenario correct.
Current games (All): RtR: PB80 Civ 6: PBEM23

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lets do the quicker settler. looks like he'll be safe. azza doesnt even have copper in his capital yet, he's not building a huge army out of his 2nd city only.

I don't understand how working a 1-2-0 tile over a 5-1-0 tile will produce more food hammers for the settler, since we aren't IMP. but if your micro is right, though, its a no brainer. what am I missing?


2 turns until we find out we have horses at the B location smile.
Please don't go. The drones need you. They look up to you.
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(August 29th, 2013, 19:05)Bigger Wrote: I don't understand how working a 1-2-0 tile over a 5-1-0 tile will produce more food hammers for the settler, since we aren't IMP. but if your micro is right, though, its a no brainer. what am I missing?

We're not creating foodhammers. We're trying to create more overflow while building the axe before the settler. Food goes into the foodbox while building the axe so it doesn't help build the settler.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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oh you are switching during the axe on T 47, not while building the settler. ok that makes sense then, lol yeah sounds good.
Please don't go. The drones need you. They look up to you.
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Panther is chasing my warrior yo!

[Image: t47panther_zpscd2b3d26.jpg]

This turn we had the first chop go in tot the axe overflow for the settler. I also worked the 1f/2h tile. The new worker went south to the forest for the final chop into the settler.

[Image: t47m_zpsfbb44182.jpg]

I set the copper city back to a barracks. It will finish the barracks in 6 turns with another chop. The worker that just finished its chop can do that next chop and if need be that chop can finish the axe we have in queue. I would rather get the barracks though, then build a promoted axe if possible. The entire reason we are doing the fast settler is to secure a peaceful border, no reason to build units quickly if we can do that.

No change on the Azza front. I left the second warrior outside Azza's vision range where he can run to help if needed but won't threaten Azza.

Azza, jestacore and pin are all still on their 2nd cities. We are doing great there. We might be getting some help from war tensions elsewhere too:

[Image: t47power_zps3dc7032a.jpg]

Scoopin have a bunch of military. lol

Azza's power is stable and still below ours. Great.

I really think the whole scout next to warrior but I'm not going to kill it exchange with Azza has worked. I think he has gotten the message we don't want war and won't attack him if he doesn't plant to close to us. I hope.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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