Posts: 2,569
Threads: 53
Joined: Jan 2006
(August 29th, 2013, 14:26)MWIN Wrote: Seems like we are very close to making Rifling 3 turns. Can we run research in couple of cities? I highly doubt that. We are more likely to lose more science by whipping and drafting and losing cities.
mh
August 29th, 2013, 14:53
(This post was last modified: August 29th, 2013, 14:54 by MWIN.)
Posts: 614
Threads: 2
Joined: Oct 2005
Considering all options, how about staying put. May be hit it with 3 cats. Do CP has enough EP to revolt? I doubt they will get all stationary spy discount... Poly might have enough, but they may not have a spy...It is a GG either way. But the reward for risk is much more...
I still think we should move that southern stack east. I think most people want CFC to lose, right?
Mwin
Posts: 13,214
Threads: 25
Joined: Oct 2010
(August 29th, 2013, 14:26)MWIN Wrote: Just watched stream. Tried follow calculations closely. One thing I am not sure is, if we are adding stationary defense bonus, which should be 15% for most muskets.
Also, we caught some spies at the start of the turn. It's not a given that they will do spy revolt...There is a chance that we will catch more next turn..
Seems like we are very close to making Rifling 3 turns. Can we run research in couple of cities?
I was simming our attack on them, not their attack on us. The calculations for their attack are from odds given by Cyneheard's spreadsheet and are at least fairly accurate.
mh, I am not sure drafting HF makes sense. A musket isn't really going to defend the fort adequately and we really need those hammers if we make it to Rifling.
Posts: 2,569
Threads: 53
Joined: Jan 2006
Ok, we have to play it by ear then how and if we need defenders in this fort. Would be bad if they blitz through Ditchdigger and occupy it. Depends on how the fight goes.
mh
Posts: 2,569
Threads: 53
Joined: Jan 2006
What time is the stream? we don't have much left on the clock.
Posts: 614
Threads: 2
Joined: Oct 2005
We need a pause. At least that's what yesterday's stream says...
Mwin
Posts: 15,235
Threads: 112
Joined: Apr 2007
Yes, we're going to need a 1-2 hour pause. Noble probably won't play til 10 or so, and adjusting for timer lag, turn will probably roll around 9:30pm. Someone does need to jump in and pause - MH, can you grab that? Roughly a 90 min pause should be enough to give Noble the time he needs to play.
Posts: 13,214
Threads: 25
Joined: Oct 2010
I'd say it should be closer to a 3 hour pause.
Posts: 2,569
Threads: 53
Joined: Jan 2006
Will pause now and also put a statement in at CFC. "Change in management, yadda, yadda. Max 3 hours."
Also, Noble, how are they going to take Frozen Jungle next turn in worst case scenario. I just dont see it. There are two tiles of culture in the way, no?
mh
Posts: 2,569
Threads: 53
Joined: Jan 2006
Game paused with 4:26 on the clock.
|