September 7th, 2013, 05:23
(This post was last modified: September 7th, 2013, 05:25 by Fintourist.)
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Turn 54
- Bay of Pigs gets Barracks!
- Writing comes in!
- I don't know if you already noted, but we got exactly that one freaking jungle growth that we talked about..
This just can't be true.. ![lol lol](https://www.realmsbeyond.net/forums/images/smilies/lol.gif)
Our scout progressed as you outlined in your last post. It revealed a bunch of new tiles, but nothing really interesting. No resources. No huts.
The positive about our demos is that our crop yield + mfg is now constanly above rival average (44>40). Our GNP sucks and will suck even harder, but some of our opponents struggle even more with it.. We'll see. I think one of our mid-term targets must be trying to meet as many civs as possible, because we will be trailing in tech and need to make use of known-tech bonuses..
When you play the next turn, don't forget the tile switches! ![crazyeye crazyeye](https://www.realmsbeyond.net/forums/images/smilies/crazyeye.gif) Cannae must reach 30/60 hammers so that it can whip granary on T56, max growth for bay of pigs and our capital has fish+corn+mine+forest IIRC.
My major worry is that we don't really have good spots for cities 6-8. The plains cow city that we settle on ~T69 is also pretty mediocre. Those corn+rice+grassland cows in the south are way better than any of our options, but they are just too far away and I think they belong to someone else.. Well, in this game we seem to get nothing for free so I probably should just get used to it. At least we are not getting rushed like apparently couple of other civs out there in the darkness.. ![crazyeye crazyeye](https://www.realmsbeyond.net/forums/images/smilies/crazyeye.gif) Rival best soldier points was higher at some point, right?
September 7th, 2013, 17:37
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Turn 55
We finish Writing and start on Maths. Cannae will end turn with exactly 30 hammers in its granary and a chop goes into our next settler (ie everything is under control!)
I only moved the scout a tile south for safety, we could carry on south or head E-NE and circle around the jungle to see if we can find better choices for city 6&7. What do you think?
Any thoughts on this? I still like 7, 8 and 9, but we probably want to know more about the jungle to the south of 7. And perhaps 6 should be later?
Demos - Rival best was 75 000 last turn so someone lost an axe.
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
September 8th, 2013, 08:18
(This post was last modified: September 8th, 2013, 11:28 by Old Harry.)
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Here is an updated version of that dotmap, I've put green white dots on forest to help.
I think we've got a decent enough city 6 that can share cottages with Agincourt and Cannae, which then links down to 11 (could be 1S to have the corn first ring but that wastes a forest and can't share the sugar) and 12 (11 forests ![smile smile](https://www.realmsbeyond.net/forums/images/smilies/smile2.gif) but not much food ![frown frown](https://www.realmsbeyond.net/forums/images/smilies/frown.gif) ) quite nicely. The pigs are very much a stretch.
I'd like to get over to the river valley of 7 and 8 early because that allows us to settle 9 and get intercontinental trade routes. The trouble is there isn't a linking city, so perhaps we should have a look at the area around 10 with the MP warrior for city 4.
Of course the third priority for expansion is going for sailing and getting a galley over to 14. That *might* give us intercontinental trade, but I doubt it ![shakehead shakehead](https://www.realmsbeyond.net/forums/images/smilies/shakehead.gif) . Should we try to expand over there early to have a defensible situation or should we concentrate on the other two directions just in case someone else already has that land?
This is the background if you want a go...
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
September 8th, 2013, 11:20
Posts: 8,786
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Turn 56
Agincourt finishes the settler, BoP puts one more turn into a warrior before the worker next turn, Cannae whips the granary.
Moved the scout and it seems mostly_harmless (IND, PRO, Sumeria) is our southern neighbour - should we move onto the forest to make contact? One movement point left so I didn't end turn yet.
Demos - I think the top GNP is due to Jowy's Oracle, we're not great, but I don't think we're far behind the pack.
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
September 8th, 2013, 11:22
Posts: 23,587
Threads: 134
Joined: Jun 2009
Small piece of advice. Putting green dots on a green background to differentiate it from a different type of green background is not that smart.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
September 8th, 2013, 11:30
Posts: 8,786
Threads: 40
Joined: Aug 2012
(September 8th, 2013, 11:22)Krill Wrote: Small piece of advice. Putting green dots on a green background to differentiate it from a different type of green background is not that smart.
Fair point, I've changed them to try and make it look like you're talking nonsense
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
September 8th, 2013, 11:31
Posts: 23,587
Threads: 134
Joined: Jun 2009
Cheers.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
September 8th, 2013, 13:36
Posts: 2,996
Threads: 7
Joined: Apr 2012
(September 7th, 2013, 05:21)Old Harry Wrote: By the way - I'm going on my holls from 14th to 21st-ish. Will you be able to play the turns?
This should work somehow. However, I'm considering flying to Milan for couple of days (17 to 21), but I fix this somehow. Hydra, would you have time to play couple of turns if we give you detailed micro plan?
September 8th, 2013, 13:38
Posts: 3,680
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Joined: Oct 2012
Sorry, I would, but the mod isn't Mac-compatible.
September 8th, 2013, 13:48
Posts: 23,587
Threads: 134
Joined: Jun 2009
Boot camp?
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
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