As promised ...
Obviously this is all very preliminary and can and will change as the situation develops.
... Okay, so I had this whole big long operational-orders document typed up in like pseudo-legit military-speak - like for example:
I. Enemy dispositions and intentions
It is believed that the principal mass of Harrian troops is stationed in one of the three fogged tiles at and around the marker "Stack (or adj.)?" A subsidiary group may be located in the singular fogged tile 2N of Forest Green. Substantial numbers of troops are currently occupied with city garrison duties throughout the state. It is believed that all these groups will concentrate upon the declaration of war at or around Barnet, facing the principal invasion force. Past experience (direct and vicarious) strongly suggests that they will undertake a counteroffensive against the principal invasion force at the earliest opportunity; prior to this they will develop their strength in a local strong point, such as Barnet or, in extreme circumstances, retire to further such positions as necessary before launching the counterattack. As such, it is necessary to maintain the absolute cohesion of the principal invasion force until the main mass of the enemy has been met and decisively defeated, lest the enemy take advantage of any dispersion to engage and defeat its components piecemeal.
II. Our dispositions and intentions ...
... but I got tired of writing it, so now Grumpy Hydra will just tell you what's going on straight-up:
The main invasion force (southeast on the map, going northwest) will march on Barnet, ignoring side-stuff like Forest Green unless it's really cheap to take so as to maintain its strength (see excerpt above) and hopefully fight Old Harry's main army somewhere in there up to Altrincham, depending how far he wants to retreat first. For the purposes of this exercise we're assuming I win, 'cause otherwise I'll probably have to concede the game. At that point, if I haven't already, I take Altrincham, then fan out (Old Harry's army being no more) and take (clockwise) Preston, Matlock, Darlington, Crewe, and if necessary Exeter all at once, causing Old Harry to concede. Follow-up troops (or Azza) can take Forest Green and Ipswich. Meanwhile, at a point yet-to-be-decided, I move on the north with my troops currently gathering there (as soon as next turn with a handful or later with more). They can attack multiple points, perhaps threatening Halifax and Lancaster or moving on Kettering and Exeter (or both, eventually). Turn 179 I can hit Kettering with amphibious troops from my island too. Likewise on Old Harry's island on an uncertain turn, launching out of Fort Dawnguard (if it doesn't get revolted) - hence the ironclad there (he has triremes).
The idea is that my main army needs to stick together to stay as strong as possible to actually be able to defeat Old Harry's army, so as to avoid what happened last time or worse. The forces in the north (not very substantial) will be able to hold some of Old Harry's troops there or take his cities if he concentrates (which he should). Just not sure whether I should make the threat obvious from the get-go or not - wouldn't want him to kill that force while he masses, then turn south to fight my main army without having to split his strength. The thought with the north and those amphibious attacks is to create those same kinds of low-resources situations we faced in the north last time that resulted in me taking Lancaster - I can't really reinforce my main army that well while in enemy territory, so I deploy my fresh troops where they can make a difference, hopefully stretching him thin - last time (and against Serdoa) I was able to produce good results this way at tech parity; this time my random drafted units are way more powerful than his random drafted units and hopefully should be able to accomplish even more (hopefully I'm not over-optimistic), taking cities cheaply while he's forced to focus on the main effort elsewhere.
Anyway, there are so many possibilities (Old Harry kills my SoD; Azza intervenes in some way; Old Harry ignores my SoD and sends his into my south [!], Old Harry somehow conjures up machine-guns, Old Harry has enough withdrawal cavalry to kill all my cannon and take out my teeth, Old Harry lands in my southeast or northwest, etc.) I can't even begin to go through them all (what's that saying about plans?) but that's kinda the blueprint I'm following to hopefully kill his army and raze as many of his cities as possible (no sense keeping them now, that'd just let him or Azza take them back and defeat me; this is the end of the game as far as I'm concerned). Hopefully it'll go well and everyone'll concede at that point. If my stack dies I probably have to concede, or at least offer a draw. I have no desire to drag this out, as much as I'm excited for this war. Azza may tech Astronomy (he's on Optics now) and try and boat all my cities before the end; will have to draft to counter that at some point or put ironclads everywhere; hopefully I don't do so too late; that would piss me off. Hopefully he doesn't switch from fighting Dhalphir and run a stack into my lands. Hopefully Dhalphir doesn't run his stack-o'-trash into my southeast where I have, like, no units. Hopefully I don't become depressed again. At least infantry get good odds against, like, everything. Anyway, till next time, God save the King, Keep Calm and Carry On, etc.
What a poorly-written post. Let me know if it's incomprehensible. At least the picture's pretty. Good night,
THH
Obviously this is all very preliminary and can and will change as the situation develops.
... Okay, so I had this whole big long operational-orders document typed up in like pseudo-legit military-speak - like for example:
I. Enemy dispositions and intentions
It is believed that the principal mass of Harrian troops is stationed in one of the three fogged tiles at and around the marker "Stack (or adj.)?" A subsidiary group may be located in the singular fogged tile 2N of Forest Green. Substantial numbers of troops are currently occupied with city garrison duties throughout the state. It is believed that all these groups will concentrate upon the declaration of war at or around Barnet, facing the principal invasion force. Past experience (direct and vicarious) strongly suggests that they will undertake a counteroffensive against the principal invasion force at the earliest opportunity; prior to this they will develop their strength in a local strong point, such as Barnet or, in extreme circumstances, retire to further such positions as necessary before launching the counterattack. As such, it is necessary to maintain the absolute cohesion of the principal invasion force until the main mass of the enemy has been met and decisively defeated, lest the enemy take advantage of any dispersion to engage and defeat its components piecemeal.
II. Our dispositions and intentions ...
... but I got tired of writing it, so now Grumpy Hydra will just tell you what's going on straight-up:
The main invasion force (southeast on the map, going northwest) will march on Barnet, ignoring side-stuff like Forest Green unless it's really cheap to take so as to maintain its strength (see excerpt above) and hopefully fight Old Harry's main army somewhere in there up to Altrincham, depending how far he wants to retreat first. For the purposes of this exercise we're assuming I win, 'cause otherwise I'll probably have to concede the game. At that point, if I haven't already, I take Altrincham, then fan out (Old Harry's army being no more) and take (clockwise) Preston, Matlock, Darlington, Crewe, and if necessary Exeter all at once, causing Old Harry to concede. Follow-up troops (or Azza) can take Forest Green and Ipswich. Meanwhile, at a point yet-to-be-decided, I move on the north with my troops currently gathering there (as soon as next turn with a handful or later with more). They can attack multiple points, perhaps threatening Halifax and Lancaster or moving on Kettering and Exeter (or both, eventually). Turn 179 I can hit Kettering with amphibious troops from my island too. Likewise on Old Harry's island on an uncertain turn, launching out of Fort Dawnguard (if it doesn't get revolted) - hence the ironclad there (he has triremes).
The idea is that my main army needs to stick together to stay as strong as possible to actually be able to defeat Old Harry's army, so as to avoid what happened last time or worse. The forces in the north (not very substantial) will be able to hold some of Old Harry's troops there or take his cities if he concentrates (which he should). Just not sure whether I should make the threat obvious from the get-go or not - wouldn't want him to kill that force while he masses, then turn south to fight my main army without having to split his strength. The thought with the north and those amphibious attacks is to create those same kinds of low-resources situations we faced in the north last time that resulted in me taking Lancaster - I can't really reinforce my main army that well while in enemy territory, so I deploy my fresh troops where they can make a difference, hopefully stretching him thin - last time (and against Serdoa) I was able to produce good results this way at tech parity; this time my random drafted units are way more powerful than his random drafted units and hopefully should be able to accomplish even more (hopefully I'm not over-optimistic), taking cities cheaply while he's forced to focus on the main effort elsewhere.
Anyway, there are so many possibilities (Old Harry kills my SoD; Azza intervenes in some way; Old Harry ignores my SoD and sends his into my south [!], Old Harry somehow conjures up machine-guns, Old Harry has enough withdrawal cavalry to kill all my cannon and take out my teeth, Old Harry lands in my southeast or northwest, etc.) I can't even begin to go through them all (what's that saying about plans?) but that's kinda the blueprint I'm following to hopefully kill his army and raze as many of his cities as possible (no sense keeping them now, that'd just let him or Azza take them back and defeat me; this is the end of the game as far as I'm concerned). Hopefully it'll go well and everyone'll concede at that point. If my stack dies I probably have to concede, or at least offer a draw. I have no desire to drag this out, as much as I'm excited for this war. Azza may tech Astronomy (he's on Optics now) and try and boat all my cities before the end; will have to draft to counter that at some point or put ironclads everywhere; hopefully I don't do so too late; that would piss me off. Hopefully he doesn't switch from fighting Dhalphir and run a stack into my lands. Hopefully Dhalphir doesn't run his stack-o'-trash into my southeast where I have, like, no units. Hopefully I don't become depressed again. At least infantry get good odds against, like, everything. Anyway, till next time, God save the King, Keep Calm and Carry On, etc.
What a poorly-written post. Let me know if it's incomprehensible. At least the picture's pretty. Good night,
THH