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RB Pitboss #2 [SPOILERS] - Peter of Byzantium

Okay - we survived the lion with only 1 hit (it was 2 vs. 2.4 - 27% odds). I moved him SW I believe. Agriculture next turn - then on to Fishing?
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regoarrarr Wrote:Okay - we survived the lion with only 1 hit (it was 2 vs. 2.4 - 27% odds). I moved him SW I believe. Agriculture next turn - then on to Fishing?

Cool!

Yup, Fishing next. I'll sim out with the propsoed new city site assuming nothing special in the fog. Have we decided on Hunting/Camp or Mining/Mine yet? Or The Oracle gamble?

Darrell
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I don't think we have really decided on that yet.
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Okay, I am going to sim out Hunting/Camp and Mining/Mine then. I leave for my trip on Friday, but probably won't get a chance to do any sim work past tomorrow. I'll have details for both in case you guys want to run/try to optimize further.

Darrell
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Here's Hunting first. I'm picking up at turn 15, after Agriculture and Fishing have come in and our Worker has just completed. There is some odd queue juggling and tile juggling that is designed to get the Settler out one turn earlier, and the Worker roads Pink Dot to get it founded one turn earlier (worth 2F, 1H, 2C).

Turn 15
Research: Fishing -> Hunting
Build: Worker -> Workboat
Tile(s): Grassland Forest -> Grassland Forest Hill
Worker action: Walks to Wheat

Turn 16
Worker action: Build a Farm

Turn 20
Tile(s): Grassland Forest Hill -> Wheat

Turn 21
Research: Hunting -> Mining
Worker action: Move NE

Turn 22
Worker action: Build Road

Turn 24 (Pop + 1)
Tile(s): Wheat, Grassland Forest Hill
Worker action: Build a Camp

Turn 26
Build: Workboat -> Warrior
Tile(s): Wheat, Crabs

Turn 28 (Pop + 1)
Research: Mining -> Bronze Working
Tile(s): Wheat, Crabs, Fur
Worker action: Build a road

Turn 30
Worker action: Move to Grassland Hill (west of Athens)

Turn 31
Worker action: Build a Mine

Turn 32
Build: Warrior -> Settler
Warrior action: Move to Pink Dot

Turn 33
Build: Settler (partial) -> Warrior

Turn 34 (Pop + 1)
Build: Warrior (partial) -> Settler (partial)
Tile(s): Wheat, Crab, Grassland Mine, Grassland Forest

Turn 35
Worker action: Build road
Tile(s): Wheat, Crab, Fur, Grassland Mine

Turn 37
Worker action: Move to Fur

Turn 38
Research: Bronze Working -> Animal Husbandry
Worker action: Move to Incense, build a road

Turn 40
Worker action: Move to Rice, build a road

Turn 42
Worker action: Move to Pink Dot, build a road
Build: Settler -> Warrior
Settler action: Move to Fur
Civics change: Revolt to Slavery

Turn 43
Settler action: WAIT
Worker action: Finish road
Settler action: Move to Pink Dot, found new city

[Image: hunting.jpg]

Darrell
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Now Mining First. This start founds the city one turn earlier, with an extra Warrior (and earlier fog busting), and an extra Worker turn. It costs 37 beakers, but gains 12 Food and 18 Hammers (Warrior #2 is counted in that total). I suggest Mining first. I've attached the sandbox at turn 15 for you guys to verify/optimize.

Turn 15
Research: Fishing -> Mining
Build: Worker -> Workboat
Tile(s): Grassland Forest -> Grassland Forest Hill
Worker action: Walks to Wheat

Turn 16
Worker action: Build a Farm

Turn 20
Tile(s): Grassland Forest Hill -> Wheat

Turn 21
Worker action: Move N;NW

Turn 22
Worker action: Build Road
Worker action: CANCEL

Turn 23
Research: Mining -> Hunting
Worker action: Build a Mine

Turn 24 (Pop + 1)
Tile(s): Wheat, Grassland Forest Hill

Turn 26
Build: Workboat -> Warrior
Tile(s): Wheat, Crabs

Turn 27
Worker action: Build a Road

Turn 28 (Pop + 1)
Research: Hunting -> Bronze Working
Tile(s): Wheat, Crabs, Grassland Mine
Worker action: Move E;SE

Turn 29
Worker action: Build a road

Turn 30
Build: Warrior -> Warrior2
Warrior action: Move to Pink Dot

Turn 31
Worker action: Move to Fur, build a Camp

Turn 33 (Pop + 1)
Build: Warrior2 -> Settler
Warrior2 action: Scout (?)
Tile(s): Wheat, Crab, Grassland Mine, Grassland Forest

Turn 34
Tile(s): Wheat, Crab, Fur, Grassland Mine

Turn 35
Worker action: Build road

Turn 37
Worker action: Move to Incense, build road

Turn 39
Research: Bronze Working -> Animal Husbandry
Worker action: Move to Rice, build a road

Turn 41
Worker action: Move to Pink Dot, build a road

Turn 42
Build: Settler -> Warrior
Settler action: Move to Fur
Civics change: Revolt to Slavery

Turn 43
Settler action: Move to Pink Dot, found new city
Worker action: Move to Rice, build a Farm

Darrell
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On T15, shouldn't we put in a (free) turn of roading 1N of the wheat?
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regoarrarr Wrote:On T15, shouldn't we put in a (free) turn of roading 1N of the wheat?

Hmm...the Worker uses up all movement getting to the Wheat. Even if we did have some movement left though I would start the Farm early instead.

Darrell
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But I mean that the current plan has

T15 - worker moves 2S to the wheat, T16-20 worker farms wheat, done at the end of T20.

but we could do
T15 - worker moves 1S and roads, cancels
T16 - worker moves 1S to the wheat and begins the farm
T17-20 worker farms wheat, with the farm still due at the end of T20
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That's a good idea! I don't know that we'll ever finish the road but it comes for free so why not?

Darrell
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