As a French person I feel like it's my duty to explain strikes to you. - AdrienIer

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Nothing like the Prodigal Sons: The Odd Couple actually play as themselves.

PB 11:
Kuro's PB11 game was unbelievably terrible, the worst that I've ever seen at RB.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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The Enemies - A Tactical Guide

Volume V - Retep

[Image: retep.jpg]

(No idea who that is, apparently some DJ, but how could I not post that picture?)

Mehmed of Carthage (Expansive, Organized, Fishing, Mining, Cothon, Numidian Cavalry)



(Dress up like a Sultan...)

Known Knowns:

This is another combo I've played before...

[Image: t20wrong.jpg]

...to something less than success. This was the game Commodore and I teamed up for and we realized fairly quickly that we don't make a very good team. Anyway, Mehmed of Carthage sounds like one of the best Civs to play on a map that will feature a lot of water. Cothons are great, you get the Lighthouse cheap too and... how many harbors do you normally build? That's always the kicker when you look at UBs. You don't often have hammers just sitting around in an MP game, so even at a reduced cost you need to find room for another build in coastal cities which generally are difficult to get off the ground running anyway, needing (usually) a work boat and a lighthouse in addition to the usual granary, forge to be really productive and with generally a large chunk of the tiles providing no production. Obviously you whip, but that assumes presence of enough luxes to whip that heavy. It *can* work. But its asking for a lot to go right. Numids are nice units, underrated and a great way to do more with less and anything that starts with Fishing sucks. Its really a classic "good on paper, not so good on the field" combination.

The sum total of what I know about Retep is that I've been told he's good. From what I can see in the signup thread, he seems a bit gruff and obviously isn't super comfortable in English. None of that matters when the game starts, as mackoti has proven time and again.

Known Unknowns:

The big question really is Retep himself. Is he the type of player to fall down the rabbit-hole Commodore and I fell down in PBEM26 and take himself out of the running by trying too hard to accentuate Carthage's perceived strengths? Or will he rather be another mackoti, taking conventional wisdom and shoving it straight up our candy-asses? I really have no idea. The prevalence of water on the map is obviously another factor, though given there are multiple continents by definition there has to be enough coast in play to make it an option.

Unknown Unknowns:

I guess I could be being too myopic from my past experience with this combination - maybe there's another great Mehmed of Carthage strategy I'm missing?

Retep's Yearbook:

Pro Wrestler His Personality Most Reminds Me Of:
[Image: Antonio_cesaro.png]
Likeliness to Succeed:
[Image: swissdeath.gif]
Quality of Selection:
[Image: synergy_logo.jpg]

Exploitable Weakness: He falls in love with the water, tries to build GLH as well and has no production base leaving him ripe for an attack.
Biggest Fear: He knows what he's doing and leverages this better than I'm giving him credit for and pwns all our faces.
I've got some dirt on my shoulder, can you brush it off for me?
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Got my new phone, white Nexus 5. Shiny. smile
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I absolutely love your opponent analyses nod. Glad you decided to do them again even if you don't know some of the opponents here very well.
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I'm only here for the opponent analysis as well! Or maybe I'll stick around later, who knows.
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HC of Byz... right. Less competition for wonders...
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Yeah, that one is a real head scratcher. IND/FIN/Myst/Wheel. Early religion probably. I hope we start next to this guy and can take his wonders.
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OMG phear the phract snowball! Maybe he'll do it better than BGN and I did. Easily accomplished, I assume, if one sacrifices the right kind and quantity of livestock to the RNG gods. nod

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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Komodo dragons. It has to be Komodo dragons.
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Last two picks certainly interesting, for utterly different reasons, but nonetheless interesting. I'll try and get 2-3 more previews done tonight. No promises, of course.
I've got some dirt on my shoulder, can you brush it off for me?
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