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[SPOILERS] Laconic plakonic

Seriously mr. harmless - What did you expect to happen:

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Even I feel a bit vulnerable. There are nations having 100000 more power than I do.
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Really I should be in top 3 with GLH and MoM, but I feel more like being 7th or 8th place at the moment. Either I suck or ... wink

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Just realised that I've couple of dedicated lurkers who might not be on board on things.

Mackoti declared war this turn and captured 2 border cities from M_h. One of them was the one having just finished Shewagdon Paya in it lol.
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(November 11th, 2013, 15:21)plako Wrote: T117

And now mostly_harmless decided to build Schewagdon Paya for Mackoti. I really hope he wakes up and builds an army. Otherwise this game won't last long.
Does that wonder have any new functionality in this mod?

(November 12th, 2013, 15:30)plako Wrote: Really I should be in top 3 with GLH and MoM, but I feel more like being 7th or 8th place at the moment. Either I suck or ... wink
Your land is horrible. I've been saying that since the beginning. Like Locke and Cervantes in PB WhateverNumberItWas. Sometimes there is only so much you can do.

"There is no wealth like knowledge. No poverty like ignorance."
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T119

Schewagdon Paya is unchanged.

Another time to compare the value of things:
* Agressive ~15gpt
* Financial 12 commerce/turn
* Hypothetical Organized ~18 gpt

GLH is harder to value, but I've 10 Coastal cities and all my trade routes are 2 or more so at minimum 20 commerce/turn.
MoM 0 wink

Barbs decided to build Worker for me.

One annoying thing is that Bacchus has forget some of his EPs against me. I've better targets, but it would be just nice to have his graphs too.

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Someone has a quite mighty GNP. I'll go for Music Artist. I've Marble and Heroic Epic unit so if Music fails, Literature is still ok.

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Aargh. I think last turn was a rare case me acting after Bacchus so can't capture that settler. As you can see I had also plans to settle there. I decided to finish my turn nevertheless. Lurkers - is it ok, if I act 1st next turn? Not sure I'll declare, but if that city is empty it will be very tempting

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If you finished this turn before he played his, I don't see why you shouldn't be able to declare on him at the beginning of your next turn. But I'm not an expert on turn split lawyering by any means.
If you know what I mean.
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Moai ready and couple of other cities out of improvements so I'm finally working a bit more coast. Let's see how that changes the usefulness of the traits:

Financial - 19 commerce/turn - I've now some Science multiliers so that is ~21 beakers/turn. (I would gain 8 cpt more with old Financial)
Aggressive - 17 gpt
Organized - 26 gpt

Financial is finally starting to surpass Agressive, but still quite a bit behind Organized.
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Good choice from Bacchus to attack my galley. I would have done the same in case there weren't any units to send defend the city. Galley almost died 0.1 health left smile. Well that city burns now and then we can have peace.

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