Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

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[SPOILERS] Small Wunders and Izzy of Inca: The fat lady sings

Just a quick double check - you know not to chop forest deer right? Well, not for chop-hammers reasons anyway.
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Yeah, chopping deer forest (or other hunting resources) is a pretty desperate play, even worse not on a river.

Here's our little side-adventure:




Bathurst is a little close to home, both in game and out! We have 4 units that could hit it in 2 turns: C1 Shock chariot, C1 chariot, C1 axe, LB with two promotions. He has a W2 axe and a CG archer.

How do we feel about crossing "raze a city from Commodore" off the lifetime achievement bucket-list? lol If there's a worker chopping the forest to the south, it can be pretty easily stolen as well. I'd feel not bad at all about doing so. He is the one who chose to settle 3 tiles away, on flat land, in an area much closer to us than he.

I'm guessing he didn't think he'd run into resistance here, and doesn't have a boat with reinforcements arriving in the next 2 turns. We'll see.

Bathurst must have seafood I think. I wonder why he settled there, rather than one of the wonderful sites either 1W or 1SW of the deer? I'm guessing there's another island to the west of this one that connects to Commore's main land. (Newfoundland, and this is Baffin Island?)

Current deals:




This, plus gems for gold from Scooter, and we also may soon get banana from him. Who needs calendar when you can just trade for the stuff? lol

We actually have ivory, but it's from Nakor, and he's not long for this world. Scooter is wiping him out with knights (almost surely) and Lewwyn just declared and took a city too!

We finished Machinery, and get HBR in 1 turn with a deficit.

Watermills are actually good immediately in RBMod! They make river plains into very serviceable 1/3/1 tiles. They're pretty clearly superior to either farms or cottages especially in a situation where hammers are critical. Playing better, I think I could have had workers set up better to start more of them immediately.




Dtay is the only one we see with Paper, and we see all the top players so he's the only one in the game. He also has Education andn Philosophy! So he's going to pop Lib and take Nationalism and Taj very soon. I forget who got MoM in this game. Someone beelined it very early. I'd say Dtay's in a great spot, with no military threats anywhere, and set to swallow Black Sword with Rifles perhaps.

Dtay has been playing quite the farmer's gambit, down HBR, Iron, Archery (!!), Feudalism, Machinery. He has nothing better than axes, spears and catapults. Harry could call him on it, but he has to worry about the 800 lb gorilla to his south.




The shrine puts our GNP in a pretty respectable range.




Ichabod's ramping up still, hmm. As we know it could be much worse since he's lagging in tech compared to the other world powers. A few players in this game seem, when faced with a hot knife, to employ the butter defense. I'd like not to be one of them.






We actually may have access to elephants this turn, though this could disappear at any time with Nakor losing cities. Still, if the plan is to sit and be able to take a round of attack in a city, longbows are still pretty superior I think, even against knights. I'm thinking of the intersite demogame, when the Germans whipped a bunch of elephants (at strength 8) and the RB team was actually pretty thrilled because they were much easier to deal with than LBs would have been.
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And yes, I know Commodore's games! At least the Pitboss ones. He's much more interested in a good story and reporting than playing to maximize an ultimately losing position. (And maybe even a winning one. rolf)
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(December 18th, 2013, 10:33)WilliamLP Wrote: Bathurst is a little close to home, both in game and out! We have 4 units that could hit it in 2 turns: C1 Shock chariot, C1 chariot, C1 axe, LB with two promotions. He has a W2 axe and a CG archer.

Well clearly it belongs to us then.


(December 18th, 2013, 10:33)WilliamLP Wrote: How do we feel about crossing "raze a city from Commodore" off the lifetime achievement bucket-list? lol If there's a worker chopping the forest to the south, it can be pretty easily stolen as well. I'd feel not bad at all about doing so. He is the one who chose to settle 3 tiles away, on flat land, in an area much closer to us than he.

Well alright then! And we'll call this a hattrick!

Looks like we'll be able to target the archer with the axe or LB leaving the defending axe vulnerable. The LB with C2 could get about 77% odds on either unit (assumed 15% fortify) so I tested in WB and the archer defends.

Let's make sure that that W2 doesn't accomplish a double-burn.

(December 18th, 2013, 10:33)WilliamLP Wrote: We actually have ivory, but it's from Nakor, and he's not long for this world. Scooter is wiping him out with knights (almost surely) and Lewwyn just declared and took a city too!

Jeez, he's getting beaten up AGAIN! By Scooter AGAIN! Fool me once shame on you, fool me twice,...

Well Scooter knows where the pickings are easy.

(December 18th, 2013, 10:33)WilliamLP Wrote: We finished Machinery, and get HBR in 1 turn with a deficit.

The shrine puts our GNP in a pretty respectable range.
Good and excellent.

(December 18th, 2013, 10:33)WilliamLP Wrote: We actually may have access to elephants this turn, though this could disappear at any time with Nakor losing cities. Still, if the plan is to sit and be able to take a round of attack in a city, longbows are still pretty superior I think, even against knights. I'm thinking of the intersite demogame, when the Germans whipped a bunch of elephants (at strength 8) and the RB team was actually pretty thrilled because they were much easier to deal with than LBs would have been.

I think that we still need some elephants to discourage forking. Ichabod could sit between Hoffman and Manon with a bunch of Knights and we may be forced to attack into them which will be painfully expensive with anything other than elephants. Of course we certainly have a lot of spears so this might not be necessary or that painful. Still, just flashing one elephant at him from Don Giovanni - he'll have no idea how many others we might have.

So let's try to whip one in before Nakor goes away. I think you lose hammers if you haven't finished the production.
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On the Commodore assault.

I don't know if it'd be wise or not,....but maybe we could offer Commdore $200G for Bathhurst? (It better have seafood!)

I'd really like to give him an 'out' so that we don't become the subject in his journal of epic struggles. It'll fit ok with a dot-map, although 1S would be better defensively with some navy parked in front of it and $200G for 100H settler is ok.

We need the gold, but not that badly given that we've decided on our Ichabod defense. Non-violence on that front may help with freeing up troops for the defense of Ichabod or liberation of Suit Up.

In general he can't be deterred only defended against,...but he might see that he has sufficiently low stake in this island and let it be. If that happens we get a city earlier for gold that we now have and save hammers that we now need.
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(December 18th, 2013, 11:39)MindyMcCready Wrote: Jeez, he's getting beaten up AGAIN! By Scooter AGAIN! Fool me once shame on you, fool me twice,...

Well, uh, you shouldn't be fooled again.

I forgot Nakor was the one who had his whole empire wiped out by a galley excursion in PB8! But yes he's lost 6 cities in 3 turns. But one of his ivory is in his capital so it may stick around a little while.

Quote:I think that we still need some elephants to discourage forking. Ichabod could sit between Hoffman and Manon with a bunch of Knights and we may be forced to attack into them which will be painfully expensive with anything other than elephants. Of course we certainly have a lot of spears so this might not be necessary or that painful. Still, just flashing one elephant at him from Don Giovanni - he'll have no idea how many others we might have.

Dry whipping 60 hammers isn't really an option especially in RBMod. But I can't see getting one out (easy 2-turn build in Turandot) and showing it to be a bad idea, so sure.

Quote:I don't know if it'd be wise or not,....but maybe we could offer Commdore $200G for Bathhurst? (It better have seafood!)

It's an interesting idea. We'd have to check with Brick on the legality of it - I've seen this denied in another game as being too close in the grey to city gifting.

But I don't know that I like it anyway... The gold is pretty critical right now. Commodore has a lot to worry about himself, with Pindicooter right next to him. Do you want to look at Pindicator's city names from PB8, and spamming 60 diplo offers out of spite, and wonder if maybe revenge might cross his mind?

And frankly I think the island can support itself pretty well anyway if we can work through all those forests!
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Those power jumps by Ichabod aren't as small as they look on the graph.

Power:
T135: 425K
T143: 494K
T145K: 536K
Some of that power is 8K from Machinery. Still his theoretical mobile army could consist of:

16 HA + 10 axes + 5 spears + (16 archers home defense) + 15 elephants + (3 galleys) + 15 cats = 61 deployable units. So other than Knights, it looks like he's ready.

Also, I think that I put his redeployment starting at around T138; so T148 his formerly eastern army could be at our door step. I'm not sure how our defense is proceeding at LaBoheme, but it may be time to whip in a bunch of those LBs and make sure that he gets a good look at their pointy ends.
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Doesn't look like Ichabod is having his way with the island. We might not have to face his full concentrated power. Can you post anything with more detail about that region?


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I don't see any issues if you were to offer a gold for city trade.
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(December 18th, 2013, 12:17)WilliamLP Wrote: I forgot Nakor was the one who had his whole empire wiped out by a galley excursion in PB8! But yes he's lost 6 cities in 3 turns.

How could anyone forget that epic wipeout!?!? Or the determined naval defense that followed?

I would have bestowed Scooter with THE TITLE had he not just been terrorized and swarmed off the continent by archers.

6 cities in 3 turns! :LOL: We'll have to see about the title after this game is over. Titles are not given out for low hanging fruit however.

(December 18th, 2013, 12:17)WilliamLP Wrote: It's an interesting idea. We'd have to check with Brick on the legality of it - I've seen this denied in another game as being too close in the grey to city gifting.

But I don't know that I like it anyway... The gold is pretty critical right now. Commodore has a lot to worry about himself, with Pindicooter right next to him. Do you want to look at Pindicator's city names from PB8, and spamming 60 diplo offers out of spite, and wonder if maybe revenge might cross his mind?

And frankly I think the island can support itself pretty well anyway if we can work through all those forests!

I'd really recommend it. We're not really losing anything with that deal just a reverse 1/2 wealth build + a settler teleport. :LOL:

If I had an option to create and teleport a settler to a location for 200G, I'd probably press that button every turn for 10 turns. We might save hammers on the LB or other units as well.

If it's a fair deal (maybe 150 g is better?) we have nothing to lose by making the offer. Sparing us an eternal, grinding war --> priceless. Especially while Ichabod is gearing up. We don't need him thinking that the timing is perfect.
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