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[SPOILERS] Krill - PB15 - Khan supports involuntary euthanasia providers

If anyone is watching civstats, expect novice to take a city next turn, but it's only him taking Say Baron Again, in what is hopefully a fairly expensive 1:1-ish hammer exchange.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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How is that exactly expensive though? Is it that you have a higher production base over novice.
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The city itself isn't that valuable: it's not got high production or beaker output. It is mainly useful because of the tiles it holds through culture, but the rest of the cities I have also control the majority of the tiles in that area. It does not have much invested in city improvements either, only a barracks, library and granary, plus 10 pop. novice has 2 advantages over me right now, more knights (and positioned as a stack whereas mine are spread around, 15 total but 13 healthy) versus my 9, and Engineering, which I'll get in 5-6 turns (depending on how much wealth I build). I just triggered a GA so I'm putting about 2.5 knights a turn, plus other units. novice is probably matching that but via slavery, eventually he will run out of pop to do that, have crashed his production base and be out of a GA (mine ends about 4 turns after his does).

novice has a stack of 13 knights, 9HA and a chariot able to hit SBA. I have 5 knights (3*C2, 2*formation), 2 formation mace, and a C2 spear in the city. I have an additional 4 knights, 3HA, 3 cats, sword, spear and axe able to counter attack whatever is left adjacent to where SBA is currently. I then have an additional 22 HA that can reach the tile SBA is on next turn as well.

[Image: PB15T147units.png]

So really, novice should not have odds on 4 battles, even odds on a further 3 and then iffy odds against the spear and the longbow: in other words, I think that novice has to attack with the majority of his knights to take and raze the city: if he throws away HA first to soften up the units, well, the mace defend at 14.8, the HA attack at 6.6 with shock. The mace have odds of 99.22% to win, so that doesn't really work. Knights with C1/shock only have 21.4% odds to win. Formation mace are nasty units.

So...I expect that an attack on SBA should really cost novice at least 4 knights attacking the city, but I wouldn't be surprised for novice to attack and lose 8 knights just to take the city: the units he uses to kill the units and take the city would be left on the tile 7 of SBA, which is then open to counter attack on my turn, and even if novice won every single battle, there must be 9 units on that tile (unless he deletes them and I'd take that as a win as well, because he would be deleting his knights). If novice moved units to attack the knight/HA/cat mini-stack 3 of SBA...he'd be leaving units on the tile where SBA is, which is in range of my 22 unit HA stack, so that stack is bait as well and novice, as he can count tiles as well as any player, knows that as well.

If novice rejects this attack and heads for ARAM Collusion, I can have 10 knights plus 3 HA in that city next turn plus 4 spears, 2 axe, sword, longbows...basically I should be able to hold AC due to sheer number of units. If novice tries to run on towards RaiseYourDonger, then I can get the HA stack into the city before he can attack and I will have basically double the units in that area. RYD should not fall under any circumstances.

So really, I come out of this with the two most important cities intact: City 14 which holds a favourable culture border south of novice, and RYD which will produce a knight a turn for the remainder of the game and bulk up the army, eventually giving me a large enough edge to attack novice directly.

So yeah, basically I have a better production base, and we've both just about reached the end of the medi military section of tech tree: the next relevant military techs are too far away to make any difference to our war.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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novice has 15 knights and 9 HA that can attack ARAM Collusion next turn. I have 10 knights, 3 HA, 4 spears, 2 axes, 1 sword, 2 cats and an archer to defend with. That's 24 units against 23 units, and his first 6 attacks are without odds, next 4 are 50/50. Worst case scenario he moves the fast movers 33 to fork RYD and AC, and at that point I have 11 knights, 25HA and 2 cats to attack with...I just wish I had more cats.

[Image: Civ4ScreenShot0539.jpg]
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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novice has the following options, AFAICT: attack with fast movers and then use the slow movers to cover the survivors, split the stack to fork RYD and AC with fast movers and slow movers threaten AC, or retreat.

The second risks losing one of the stacks, the last means regrouping and attacking later...which favours the player that builds more military in the mean time, which is probably me (Engineering also helps me defend better). The first is the one that is most dependent on luck and god knows what the RNG will do to either of us so probably makes the most sense if novice doesn't have enough faith to keep split stacks alive. It's probably a good time for lurkers to post expected outcomes of such a battle in the lurker thread...
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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novice chickened out and ran away, so I'm simply repositioning units to defend, and to capture Eckart (can occur from T152 with me moving my knight stack into position to attack it right now, and Engineering due eot T150).

I think that this game should either end now or we're in for the long haul. I don't think I should lose from this position short of a dog pile.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Somebody does not like getting silver.
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If it had popped 1W it would have been fine.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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If someone wants to log in and take screenshots now the game is over, the password is "Caesar" (not sure if C is capitalized).
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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(December 18th, 2013, 19:29)Krill Wrote: That is reasonable.

Standard set up is something like this: there aren't 12 people who can play solo at the highest level seen on RB so a number of those parties have to be made up of teams of multiple players, but to know how many teams you are looking creating you need to know how many soo players there are.

The solo players that I think can and have shown that they can play at a high level are, in no particular order:
  • novice
  • Plako
  • Serdoa
  • Krill
  • mackoti
  • Seven

That leaves 6 teams needed. I would say that the following players can be put together in teams. This is only one example, there are others like you Ichabod that could fit in just as easily in certain pairings because of the skills of one partner might cover you own weaknesses (and that's not to say that any of hte previous 6 wouldn't work better as a team with some of these players either):
  • Commodore
  • Pindicator
  • scooter
  • Noble
  • Thoth
  • dtay
  • Fintourist
  • OldHarry
  • Zakalwe
  • regoarrarr
  • Lewwyn
  • The Black Sword

Obviously some people work better with one person than with others, so this is one particular set up for pairing that would work. I feel that there are multiple such set ups that would work maybe a little better, maybe a little worse.
  • Commodore + Thoth
  • Pindicator + scooter
  • Noble + dtay (this is the one I'm least sure is necessary...)
  • Fintourist + OldHarry
  • Zakalwe + regoarrarr
  • Lewwyn + The Black Sword

I'd say that there are other parties (like Speaker + Sullla) that could work together pretty well that could be subbed into that line up.

also yay thread spam...

This would be pretty cool, if everyone had room and was playing to win. Maybe 9-10 teams would actually be reasonable and doable. But then again it might be a nightmare.
If only you and me and dead people know hex, then only deaf people know hex.

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