regoarrarr Wrote:WE GOT BUDDHISM!!!!!!!!!





Nice! Very nice 8)! We're a bit in the dark on everyone else right now, but I wouldn't trade our opening. We have progress in the west on securing a border agreement. Coupled with our ability to plant a holy city right down the throats of our eastern neighbors, we'll end up doing fine in the land grab. This despite focusing production on The Oracle instead of Settlers...and we WILL get The Oracle, which means Metal Casting, a Shrine and bulbing Machinery. That's one side of our Guilds beeline taken care of with nary a beaker invested

. We've secured a source of Copper, meaning we should be able to defend all this goodness. The only negative is that Athlete is immediately on to us (unfortunate but expected). Paging
General Sunrise to the war room

.
Let me see just how out of sync my sandbox is now, so I can verify our Oracle plan is still valid. At the end of turn 47:
Tech: Priesthood due in 6 turns (0/89 beakers invested)
Research: 12 beakers/turn at 80%
Athens: Worker due in two turns (44/60 hammers invested)
Athens: 5/28 food invested towards size 5.
Paris: Warrior due in 6 turns (4/15 hammers invested)
Paris: Growing in 9 turns (4/22 food invested)
Paris: Border pop in 2 turns (0/10 invested)
Worker #1: Just finished road connecting cities
At the beginning of turn 48:
Tech: Priesthood due in 4 turns (27/89 beakers invested)
Research: 14 beakers/turn at 80%
Athens: Worker due in one turn (56/60 hammers invested)
Athens: 5/28 food invested towards size 5.
Paris: Warrior due in 5 turns (6/15 hammers invested)
Paris: Growing in 8 turns (6/22 food invested)
Paris: Border pop in 1 turn (5/10 invested)
Worker #1: Ready to move towards Deer
Darrell