I think we'll start with foreign affairs today. Beginning with flugauto being (possibly unintentionally) annoying.
Here's a couple of turns ago
My borders were about to expand next turn. Ideally I wanted to build another worker with overflow from my previous worker whip. However, I was about to plop three workers on the gems tile, with only an injured axe to protect them. I'm not sure of Flugs' demeanour in these games so I played cautiously and built another axe to prevent a possible low odds worker snipe. Unfortunately, he went away next turn.
Flug also has a (probably empty) galley out. He's second in turn order (no move yet this turn), and his likely scouting direction is towards the warrior guarded Hague. I have an axe around maastricht but he was too far away from the roads to get back to the hague as a guard. Consequently, I need to build another guard for protection. Unfortunately, given what I've seen of the map so far and my trade screens (close copper observed, both zanth and 2metra have copper and not horses), I'm going to have to build yet another axe, as a chariot seems less likely at this point. Thankfully (?), there are lots of barbs around so the axes are at least coming in handy. However, with only one spear in my empire my axe:spear ratio is poor, and I'm not exactly wild about building more units.
There are two examples of caution in my recent turns. Here's an example of recklessness. I sent my injured 3 promo axe SE to fogbust and alleviate pressure on the gems/rice area. I figured he could heal on the tile he's guarding as the jungle plus his promos would be fine against warriors and there weren't that many axes around. Look what sprang at him out of the fog. I'll be able to clean up the deadly duo with my fresh recruit, but I'm hopeful that Heroic Joe can earn his title and become one of the few to have a monument erected in his honour whilst he's still living.
As you can see I have lots of contacts at this point in the game. In fact I've met everyone except Sian and Furungy. There are only four people I've got actual interactions with though. All Open Border agreements. For Catwalk and Jowy the OB reasoning is simple (and rather one sided), they have no scouts near me and Wolfbait the wanderer wants to get through their lands.
Here's what I know of their empires. I believe Jowy declared war on Yuri earlier, he seems to have rather gimped his empire to do it though. There are a lot of mines, a lot of roads and an unhooked silver resource, very little commerce. He only recently has five cities and if they are all of a similar build then he's probably going to remain near the back of the pack. Catwalk on the other hand has one more city than me in total count (which, I think probably says a lot about my bad opening considering he's Elizabeth), however his distaste for workers seems to have continued. He's presumably founded mother-in-law to raise his happycap quickly by founding directly on the ivory, but hasn't roaded to the city so it's doing nothing for his empire as a whole at this point. He also seems to have the plan of culturally competing for the silver. Which looks virtually impossible for him to hook up, as he'd need to galley there, even if he got cultural control all Jowy would have to do is pull the mine down to prevent him having it. Another possibility is that Catwalk is going to attack Jowy soon and wants control of the plains hill NW of the wheat. But that won't happen for ages and since Jowy currently has a lot of power I don't think pissing him off is the wisest idea. Anyway both will probably remain open borders for the forseeable future.
I also have open borders with Zanth and 2metra. Lets talk about 2metra first because it's less depressing. Well less depressing for me. My workboat scout got me sight on metra a turn or so ago, it looks like he could be my main competition for the stone and marble resources present in the eastern ocean. This is particularly likely because I think he was the one who accidently built the GLH, ICTR's are obviously very valuable if that's your strategy. I still think I'm going to found on the copper island first, because the marble and stone are foodless wastes and building Moai on copper island would give me a better long term chance of controlling the ocean.
I have trade routes with Zanth because I made a greedy I want all the money I can get call and he was the first person I had them available with. I will be cancelling them as soon as possible because the guy is winning hard. In an empire development sidenote, I found a new city next turn for the cows/wheat. I was going to plant on the c (defensive) sign when I thought that Agg praets were my neighbour, however considering Zanth is winning I doubt he's planning on going aggressive so I may as well found the better city because when he does decide to try and kill me unit composition will be more important than geography, at least relative to now when geography of cultureless city sites provides a lot of the defense bonus. He does have a scout in my land which is kind of annoying.
Empire wide I've got granaries everywhere aside from one completing in Nij, and a new city on the way next turn. My capital will complete a library this turn, which I'll use to complete Maths. I'm going to follow that up with currency because their is still a lot of very nice land available and with my expanding ICTR's and international trade routes another route to every city will be very strong. Settlerwise I'm going to three whip another out of Utrecht soon, complete a galley and send them to colonise the ocean.
Demographics are middling, although I did whip hard in the last few turns.